Heliokopis, neutral male gnomish Wizard ---.-- +....| |.f$.. |..@$| ------ [Heliokopi the Evoker] St4 Dx10 Co17 In25 Wi4 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 132 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 18 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 160 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 30% chance Scroll drop chance was reduced to 97% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 87% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25090 Monster spawn increase reached its maximum at turn 70487 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1790256 The monster class that cannot be genocided was dragon The monster class that was spawned more often: quadruped (freq bonus 2) The monster species that spawned more often: desert mushroom (freq bonus 4) The monster species that spawned more often: werespider (freq bonus 4) The monster species that spawned more often: petro fungus (freq bonus 3) The monster species that spawned more often: sexy child model (freq bonus 9) The monster species that spawned more often: inertia force fungus (freq bonus 16) The monster species that spawned more often: trap growth (freq bonus 11) The monster species that spawned more often: ooze elemental (freq bonus 8) The monster species that spawned more often: pitchblack dragon (freq bonus 6) The monster species that spawned more often: crypt creep (freq bonus 6) The monster species that spawned more often: red draconian (freq bonus 6) The monster species that spawned more often: grandmaster lich (freq bonus 12) The monster species that spawned more often: Cray (freq bonus 10) The monster species that spawned more often: Toxic Kop (freq bonus 8) The monster species that spawned more often: attractive trove (freq bonus 6) The monster species that spawned more often: pit viper (freq bonus 8) The monster species that spawned more often: royal assassin (freq bonus 3) The monster species that spawned more often: small snake (freq bonus 4) The monster species that spawned more often: sludge colony (freq bonus 20) The monster species that spawned more often: goomba (freq bonus 6) The monster species that spawned more often: immobile fungus (freq bonus 10) The monster species that never randomly spawned: ultramarine force patch The monster species that never randomly spawned: porter xorn The monster species that never randomly spawned: uber pwnzor The monster species that never randomly spawned: Miriam's cone-heel boot The monster species that never randomly spawned: Olog-hai mimic The monster species that never randomly spawned: opal force fungus The monster species that never randomly spawned: clamping trove The monster species that never randomly spawned: iron smasher The monster species that never randomly spawned: bad mushroom The monster species that never randomly spawned: expert dark wall The monster class that always generated with extra speed: humanoid The RNG hath decreed that this item was never generated: tele level (GON GET YA) The RNG hath decreed that this item was never generated: boots of safeguard (orange boots) The RNG hath decreed that this item was never generated: jasper (red) The RNG hath decreed that this item was never generated: captcha stone (gray) The RNG hath decreed that this item was never generated: droven arrow (obsidian arrow) The RNG hath decreed that this item was never generated: sleeping (effervescent) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 34) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 5) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 19) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 7) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 25) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 6) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 100) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 11) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 11) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 2) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 88) The RNG hath decreed that this item was always generated cursed: mecha-irazu ((null)) The RNG hath decreed that this item was always generated cursed: stone dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: silver bullet ((null)) The RNG hath decreed that this item was always generated cursed: elven toga ((null)) The RNG hath decreed that this item was always generated cursed: cloak of fumbling (shaking cloak) The RNG hath decreed that this trap was always invisible: divine anger trap The RNG hath decreed that this trap was generated more often: venom sprinkler (freq bonus 2) Next attribute increase check would have come at turn 1182 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (543) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - create monster 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...