Heliokopis, neutral male gnomish Wizard ---------- |........+ ......@f.| |........| +........| -.-------- [Heliokopi the Evoker] St4 Dx13 Co18 In15 Wi3 Ch6 WizGnoMalNeu Dlvl:1 $1 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 440 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 21 Wand identification only worked 3 times out of 28 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 135 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 97% chance Scroll drop chance was reduced to 82% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29923 Monster spawn increase reached its maximum at turn 52051 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3750019 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: piercer (freq bonus 1) The monster species that spawned more often: bright blue patch (freq bonus 2) The monster species that spawned more often: sabre-toothed cat (freq bonus 4) The monster species that spawned more often: unidentified kobold shaman (freq bonus 12) The monster species that spawned more often: insane nine (freq bonus 14) The monster species that spawned more often: killer chicken (freq bonus 84) The monster species that spawned more often: web turret (freq bonus 4) The monster species that spawned more often: mimic hivemind (freq bonus 7) The monster species that spawned more often: sprigling (freq bonus 8) The monster species that spawned more often: red naga hatchling (freq bonus 6) The monster species that spawned more often: octarine fungus (freq bonus 8) The monster species that spawned more often: undead goff (freq bonus 5) The monster species that spawned more often: pack lynx (freq bonus 4) The monster species that spawned more often: dementor lord (freq bonus 14) The monster species that spawned more often: gnoll (freq bonus 6) The monster species that spawned more often: battle-scarred veteran (freq bonus 4) The monster species that spawned more often: stone elemental (freq bonus 3) The monster species that spawned more often: vacuum stalk (freq bonus 8) The monster species that spawned more often: rage scythe (freq bonus 16) The monster species that spawned more often: wooden colony (freq bonus 3) The monster species that spawned more often: tiger man (freq bonus 6) The monster species that never randomly spawned: blue beetle The monster species that never randomly spawned: vampire adventurer The monster species that never randomly spawned: giant grey rat The monster species that never randomly spawned: clefable The monster species that never randomly spawned: Gigolo The monster species that never randomly spawned: baby wild boar The monster species that never randomly spawned: sizzle naga hatchling The monster species that never randomly spawned: taekwondo girl The monster species that never randomly spawned: evasive riot breaker The monster species that never randomly spawned: very old golden dragon The RNG hath decreed that this item was never generated: increase max hitpoints (vanishing) The RNG hath decreed that this item was never generated: clone monster (multiple) The RNG hath decreed that this item was never generated: synthetic sandals (korean sandals) The RNG hath decreed that this item was never generated: numbness (constricting) The RNG hath decreed that this item was never generated: levitation (cyan) The RNG hath decreed that this item was never generated: plasteel armor ((null)) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 16) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 3) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 172) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 43) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 10) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 16) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 5) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 8) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 14) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 6) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 6) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 2) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 11) The RNG hath decreed that this item was always generated cursed: detect armor enchantment (armored) The RNG hath decreed that this item was always generated cursed: land mine ((null)) The RNG hath decreed that this item was always generated cursed: zipper boots (persian boots) The RNG hath decreed that this item was always generated cursed: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was always generated cursed: plasteel boots (white boots) The RNG hath decreed that this trap was always invisible: spiked pit The RNG hath decreed that this trap was generated more often: superscroller trap (freq bonus 3) Next attribute increase check would have come at turn 323 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (301) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - create monster 4 attack 37% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...