Heliokopis, neutral male gnomish Wizard --------- .f@.....| |.......| |........ -------.- [Heliokopi the Evoker] St8 Dx8 Co7 In16 Wi4 Ch3 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 184 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 21 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 134 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 61% Potion drop chance was reduced to 70% Concealing monsters were spawned underneath items 90% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 73390 Monster spawn increase reached its maximum at turn 90155 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 2248029 The monster class that cannot be genocided was piercer The monster class that was spawned more often: grue (freq bonus 3) The monster species that spawned more often: three-headed hydra (freq bonus 14) The monster species that spawned more often: snail (freq bonus 28) The monster species that spawned more often: wind mold (freq bonus 5) The monster species that spawned more often: nine-tentacle hententmon (freq bonus 20) The monster species that spawned more often: pink centipede (freq bonus 10) The monster species that spawned more often: alhoon (freq bonus 5) The monster species that spawned more often: ice trove (freq bonus 20) The monster species that spawned more often: vacuum spore (freq bonus 10) The monster species that spawned more often: Undead Kchief (freq bonus 14) The monster species that spawned more often: white icky thing (freq bonus 4) The monster species that spawned more often: assiah sephirah (freq bonus 10) The monster species that spawned more often: lethe mold (freq bonus 10) The monster species that spawned more often: the Largest Giant (freq bonus 20) The monster species that spawned more often: old bear (freq bonus 12) The monster species that spawned more often: shaped patch (freq bonus 28) The monster species that spawned more often: flying moyatto ball (freq bonus 7) The monster species that spawned more often: genin (freq bonus 5) The monster species that spawned more often: flower girl (freq bonus 16) The monster species that spawned more often: petty torment worm (freq bonus 8) The monster species that spawned more often: weregridbug (freq bonus 6) The monster species that never randomly spawned: very old golden dragon The monster species that never randomly spawned: scientist The monster species that never randomly spawned: Little Marie The monster species that never randomly spawned: vaporeon The monster species that never randomly spawned: novel patch The monster species that never randomly spawned: tree naga hatchling The monster species that never randomly spawned: Wolf-Man The monster species that never randomly spawned: master lich The monster species that never randomly spawned: demon dog The monster species that never randomly spawned: bloody eye The RNG hath decreed that this item was never generated: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was never generated: parfait ((null)) The RNG hath decreed that this item was never generated: remove resistance (cyclic) The RNG hath decreed that this item was never generated: flood (AQUE BRAGH) The RNG hath decreed that this item was never generated: bad effect (pebble) The RNG hath decreed that this item was never generated: sledge hammer ((null)) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 28) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 7) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 27) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 8) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 4) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 2) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 100) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 77) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 36) The RNG hath decreed that this item was always generated cursed: know enchantment (sky blue) The RNG hath decreed that this item was always generated cursed: helm of hunger (winged helmet) The RNG hath decreed that this item was always generated cursed: amulet of regeneration (vivid) The RNG hath decreed that this item was always generated cursed: egoist cloak (prolo cloak) The RNG hath decreed that this item was always generated cursed: crysknife ((null)) The RNG hath decreed that this trap was always invisible: famine trap The RNG hath decreed that this trap was generated more often: bear trap (freq bonus 2) Next attribute increase check would have come at turn 1084 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (80) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...