Heliokopis, neutral male gnomish Wizard ----- |...| -...| |.... |..@| +.f.| -.--- [Heliokopi the Evoker] St3 Dx7 Co15 In12 Wi9 Ch3 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 124 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 29 Monsters only dropped their musable items with 58% chance Scroll drop chance was reduced to 90% Amulet drop chance was reduced to 34% Potion drop chance was reduced to 84% Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15479 Monster spawn increase reached its maximum at turn 25963 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 103896 The monster class that cannot be genocided was snake The monster class that was spawned more often: archfiend (freq bonus 1) The monster species that spawned more often: unholy corpse (freq bonus 6) The monster species that spawned more often: nightly warp fungus (freq bonus 4) The monster species that spawned more often: type (freq bonus 8) The monster species that spawned more often: large amulet trove (freq bonus 10) The monster species that spawned more often: sub ghost (freq bonus 6) The monster species that spawned more often: Sarah's hugging boot (freq bonus 2) The monster species that spawned more often: selenite sustenance engine (freq bonus 2) The monster species that spawned more often: super saiyan (freq bonus 8) The monster species that spawned more often: dark lady (freq bonus 5) The monster species that spawned more often: hidden barbed devil (freq bonus 3) The monster species that spawned more often: manga lady (freq bonus 8) The monster species that spawned more often: lilac warp fungus (freq bonus 3) The monster species that spawned more often: soft stalk (freq bonus 6) The monster species that spawned more often: chemistry teacher (freq bonus 6) The monster species that spawned more often: ferrous fungus (freq bonus 12) The monster species that spawned more often: lava vortex (freq bonus 10) The monster species that spawned more often: petty elf-lord (freq bonus 9) The monster species that spawned more often: great lich (freq bonus 6) The monster species that spawned more often: ultra wight (freq bonus 4) The monster species that spawned more often: clay warp patch (freq bonus 6) The monster species that never randomly spawned: ultramarine colony The monster species that never randomly spawned: Patricia The monster species that never randomly spawned: flying demilich The monster species that never randomly spawned: spotted mushroom patch The monster species that never randomly spawned: brown mushroom The monster species that never randomly spawned: thorn spore The monster species that never randomly spawned: creeping adamantite coins The monster species that never randomly spawned: knight templar The monster species that never randomly spawned: spectator The monster species that never randomly spawned: Simone The RNG hath decreed that this item was never generated: fumbling (hallucinating) The RNG hath decreed that this item was never generated: nonsacred stone (gray) The RNG hath decreed that this item was never generated: high-elven warsword (runed curved sword) The RNG hath decreed that this item was never generated: sustain ability (bronze) The RNG hath decreed that this item was never generated: lucern hammer (pronged polearm) The RNG hath decreed that this item was never generated: RapiRapi ((null)) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 11) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 38) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 12) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 17) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 37) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 6) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 6) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 11) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was always generated cursed: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was always generated cursed: shield of light (shiny shield) The RNG hath decreed that this item was always generated cursed: wing cloak (angelic cloak) The RNG hath decreed that this item was always generated cursed: diode (two-wired thing) The RNG hath decreed that this trap was always invisible: flood trap The RNG hath decreed that this trap was generated more often: thirst trap (freq bonus 2) Next attribute increase check would have come at turn 670 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1034) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...