Heliokopis, neutral male gnomish Wizard --------- |.@f....| |.......| +......[| |....%... |.......| |.......| --------- [Heliokopi the Evoker] St4 Dx9 Co10 In18 Wi4 Ch10 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 20 Gem identification only worked 100 times out of 167 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 96% chance Ring drop chance was reduced to 90% Wand drop chance was reduced to 98% Potion drop chance was reduced to 92% Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32425 Monster spawn increase reached its maximum at turn 47061 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1062533 The monster class that cannot be genocided was grue The monster class that was spawned more often: bat or bird (freq bonus 1) The monster species that spawned more often: elven smoker (freq bonus 6) The monster species that spawned more often: bot (freq bonus 4) The monster species that spawned more often: green monster (freq bonus 6) The monster species that spawned more often: penitent (freq bonus 4) The monster species that spawned more often: mega goblin (freq bonus 8) The monster species that spawned more often: supercash road statue (freq bonus 2) The monster species that spawned more often: centaur grandmaster (freq bonus 12) The monster species that spawned more often: analgesic spore (freq bonus 4) The monster species that spawned more often: Bralani (freq bonus 5) The monster species that spawned more often: gargantuan rat (freq bonus 7) The monster species that spawned more often: magic snake (freq bonus 2) The monster species that spawned more often: special agent (freq bonus 9) The monster species that spawned more often: eyewing (freq bonus 4) The monster species that spawned more often: gonadic deva (freq bonus 3) The monster species that spawned more often: ranger (freq bonus 2) The monster species that spawned more often: sheep (freq bonus 6) The monster species that spawned more often: master quylthulg (freq bonus 12) The monster species that spawned more often: gibberling (freq bonus 3) The monster species that spawned more often: Nyarlathotep, the Crawling Chaos (freq bonus 10) The monster species that spawned more often: wrinkled mushroom patch (freq bonus 10) The monster species that never randomly spawned: oak sage The monster species that never randomly spawned: water devil The monster species that never randomly spawned: great orc The monster species that never randomly spawned: adult psychic dragon The monster species that never randomly spawned: psychlich The monster species that never randomly spawned: multicolor light The monster species that never randomly spawned: energy colony The monster species that never randomly spawned: snore stalk The monster species that never randomly spawned: ancestral bat The monster species that never randomly spawned: fathien elite The RNG hath decreed that this item was never generated: silver saber ((null)) The RNG hath decreed that this item was never generated: high boots (jackboots) The RNG hath decreed that this item was never generated: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was never generated: chloroform (impregnated) The RNG hath decreed that this item was never generated: enlightenment (crystal) The RNG hath decreed that this item was never generated: heroism (tan) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 9) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 21) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 4) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 35) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 7) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 11) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 4) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 4) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 2) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 12) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 52) The RNG hath decreed that this item was always generated cursed: disintegration beam (fuzzy) The RNG hath decreed that this item was always generated cursed: cloak of premature death (evil cloak) The RNG hath decreed that this item was always generated cursed: gain ability (ruby) The RNG hath decreed that this item was always generated cursed: boots of molasses (thigh boots) The RNG hath decreed that this item was always generated cursed: undo genocide (42) The RNG hath decreed that this trap was always invisible: guillotine trap The RNG hath decreed that this trap was generated more often: faint trap (freq bonus 4) Next attribute increase check would have come at turn 906 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1149) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...