Heliokopis, neutral male gnomish Wizard ------.- .....@f| |......- |......| -------- [Heliokopi the Evoker] St9 Dx15 Co11 In16 Wi6 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 57 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 71% Ring drop chance was reduced to 54% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 95% Monster death drops spawned with only 87% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14916 Monster spawn increase reached its maximum at turn 70803 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 843932 The monster class that cannot be genocided was nymph The monster class that was spawned more often: trapper or lurker above (freq bonus 12) The monster species that spawned more often: ash clan (freq bonus 28) The monster species that spawned more often: pesky brain eater (freq bonus 13) The monster species that spawned more often: giant gold dragonfly (freq bonus 52) The monster species that spawned more often: maelstorm (freq bonus 28) The monster species that spawned more often: fire bird (freq bonus 34) The monster species that spawned more often: bus driver (freq bonus 17) The monster species that spawned more often: undead pickpocket (freq bonus 38) The monster species that spawned more often: depraved shaman (freq bonus 14) The monster species that spawned more often: passive mind flayer (freq bonus 26) The monster species that spawned more often: grave digger (freq bonus 14) The monster species that spawned more often: Master Archon (freq bonus 14) The monster species that spawned more often: nasty horned devil (freq bonus 40) The monster species that spawned more often: medium (freq bonus 32) The monster species that spawned more often: medium (freq bonus 32) The monster species that spawned more often: Deep Thought (freq bonus 30) The monster species that spawned more often: ice spaceship (freq bonus 28) The monster species that spawned more often: wrinkled mushroom patch (freq bonus 19) The monster species that spawned more often: giant white tick (freq bonus 18) The monster species that spawned more often: gnoll (freq bonus 32) The monster species that spawned more often: shaped stalk (freq bonus 15) The monster species that never randomly spawned: kith dragon The monster species that never randomly spawned: carrion fang The monster species that never randomly spawned: wild mumak The monster species that never randomly spawned: glowing draconian The monster species that never randomly spawned: daylight The monster species that never randomly spawned: iron duck The monster species that never randomly spawned: dungeon master The monster species that never randomly spawned: glare force fungus The monster species that never randomly spawned: car-driving superthief The monster species that never randomly spawned: huge generator The monster class that always generated with extra speed: kobold The RNG hath decreed that this item was never generated: darkness (colluded) The RNG hath decreed that this item was never generated: salt water (polka-dot) The RNG hath decreed that this item was never generated: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was never generated: gain ability (ruby) The RNG hath decreed that this item was never generated: command undead (dark) The RNG hath decreed that this item was never generated: gain dexterity (obsidian) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 15) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 4) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 12) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 19) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 3) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: Mehoho Burusasan G (blinding, freq bonus 13) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 6) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 5) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 8) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: dropcurse stone (gray) The RNG hath decreed that this item was always generated cursed: helm of discovery (viking helmet) The RNG hath decreed that this item was always generated cursed: dagger ((null)) The RNG hath decreed that this item was always generated cursed: green dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: healing (purple-red) The RNG hath decreed that this trap was always invisible: locking trap The RNG hath decreed that this trap was generated more often: poison gas trap (freq bonus 1) Next attribute increase check would have come at turn 653 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (326) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...