Heliokopis, neutral male gnomish Wizard ###----- ---------- ----------------------- #,,....|## |........| |.....................| ###*#|....,# |........| |.....................| #,,,,-...|,# --.------- |.....................|############ ###########)##,|...|,# #,,# |.....................-,,,,,,,,,,,# #,,,,%,,,,,,##,#...#,# ##,# --#-------.-.--#-------##################,------------,|...|,# #,# #,,,,,,,,,#,,,,,# #,,,,,,,,,,|........>.|,-----,# #,# --|-----########,## #,-------,,|..........|,# #,# #,# |......|## #,,# #,|.....|,#|...........,# ##,# #,# |.......,# ------|--############,|....@.,#------------## #,,# ##---|------ |......|## |........,,,,,,,,,,,,,|.....|## #,-----,%........| |......| |$.....<|#############|.....| #,|...|,|........| -------- |........,,,,,,,,,,,,,......| #,|.|.-,|....I...| |.......|#############------- #,|...|#|........| --------- #,|...| |........| #,....| |........| ##|...| ---------- ----- [Heliokopi the Conjurer] St8 Dx18 Co20 In25 Wi6 Ch10 WizGnoMalNeu Dlvl:2 $68 HP68(68) Pw57(57) AC6 Exp4 T960 Latest messages You flounder. You stumble. (2x) The spit demon shoots a rock! You are hit by a rock. [-3 -> 52] You hit the spit demon. You kill the spit demon! You flounder. You kill the gas spore! You are caught in the gas spore's explosion! [-13 -> 42] You see here a scroll of phase door {1}. The kobold wields a flail {7}! r - an uncursed scroll of phase door {4}. You kill the kobold! Welcome to experience level 4. There's some graffiti on the ground here. Use "r." to read it. You trip over your own feet. Really quit [yes/no]? Final attributes You were devoutly aligned Your alignment was 16 Your max alignment was 17 You carried 0 sins Scroll identification only worked 100 times out of 163 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 115 Ring drop chance was reduced to 40% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 96% Monster death drops spawned with only 88% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41515 Monster spawn increase reached its maximum at turn 72057 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2272920 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: trapper or lurker above (freq bonus 2) The monster species that spawned more often: sharpshooter (freq bonus 5) The monster species that spawned more often: magnet elemental (freq bonus 18) The monster species that spawned more often: dark light (freq bonus 4) The monster species that spawned more often: storm naga hatchling (freq bonus 9) The monster species that spawned more often: Helen (freq bonus 9) The monster species that spawned more often: undead failed existence (freq bonus 12) The monster species that spawned more often: brown pudding (freq bonus 6) The monster species that spawned more often: chillbug (freq bonus 4) The monster species that spawned more often: umbra force fungus (freq bonus 8) The monster species that spawned more often: gazer (freq bonus 8) The monster species that spawned more often: stone force patch (freq bonus 10) The monster species that spawned more often: ghostly bat (freq bonus 9) The monster species that spawned more often: zeta metroid (freq bonus 8) The monster species that spawned more often: dark gray spore (freq bonus 6) The monster species that spawned more often: iguanodon (freq bonus 10) The monster species that spawned more often: Beruthiel, Queen of Cats (freq bonus 5) The monster species that spawned more often: jurassic triceratops (freq bonus 3) The monster species that spawned more often: black numenorean (freq bonus 5) The monster species that spawned more often: fantastic xan (freq bonus 6) The monster species that spawned more often: gremlin leader (freq bonus 8) The monster species that never randomly spawned: forest orc The monster species that never randomly spawned: black piercer The monster species that never randomly spawned: lava troll The monster species that never randomly spawned: high patch The monster species that never randomly spawned: sludge spore The monster species that never randomly spawned: clay colony The monster species that never randomly spawned: japanese lady The monster species that never randomly spawned: monkey mummy The monster species that never randomly spawned: The Invisible Man The monster species that never randomly spawned: air giant The RNG hath decreed that this item was never generated: out of memory helmet (masked helmet) The RNG hath decreed that this item was never generated: silver slingstone (gray) The RNG hath decreed that this item was never generated: crystal ball (glass orb) The RNG hath decreed that this item was never generated: helm of no digestion (full helmet) The RNG hath decreed that this item was never generated: vibroblade (gray short sword) The RNG hath decreed that this item was never generated: droven greatsword (large obsidian sword) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 63) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 56) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 36) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 19) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 10) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 198) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 9) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 11) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 7) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 10) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 12) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 11) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 8) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 8) The RNG hath decreed that this item was always generated cursed: dwarvish short sword (broad short sword) The RNG hath decreed that this item was always generated cursed: amulet of swimming (watery) The RNG hath decreed that this item was always generated cursed: sleeping (effervescent) The RNG hath decreed that this item was always generated cursed: weak sight stone (gray) The RNG hath decreed that this item was always generated cursed: ice box of digestion (cooling box) The RNG hath decreed that this trap was always invisible: metabolic trap The RNG hath decreed that this trap was generated more often: magic trap (freq bonus 1) Next attribute increase check would have come at turn 1635 Strength training was 3 Dexterity training was -50 Wisdom training was 2 Constitution training was 6 You were magic-protected You fumbled You leeched mana You had infravision You had 870 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 96% b - resist sleep 1 protect 0% 91% c - knock 1 matter 0% 91% d - create monster 4 attack 0% 291% Techniques known in the end Name Level Status reinforce memory 4X Prepared(0) vanish 4 R Prepared(0) appraisal 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) draw energy 2X Prepared(0) Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 14 times You killed 11 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (34 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (22 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...