Heliokopis, neutral male gnomish Wizard ------- |...... +.fc..| |@c.... --- --- [Heliokopi the Evoker] St10 Dx13 Co15 In20 Wi9 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy There is a staircase up here. You see here a wooden box {500}. The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 28 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 123 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 73% chance Ring drop chance was reduced to 78% Wand drop chance was reduced to 92% Potion drop chance was reduced to 88% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31720 Monster spawn increase reached its maximum at turn 57553 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 410046 The monster class that cannot be genocided was golem The monster class that was spawned more often: umber hulk (freq bonus 1) The monster color that was spawned more often: bright green (freq bonus 1) The monster species that spawned more often: big centipede (freq bonus 4) The monster species that spawned more often: mega cockroach (freq bonus 5) The monster species that spawned more often: wallaroo (freq bonus 8) The monster species that spawned more often: tin man (freq bonus 6) The monster species that spawned more often: undead colony (freq bonus 5) The monster species that spawned more often: quantum mushroom (freq bonus 4) The monster species that spawned more often: fallen maia (freq bonus 24) The monster species that spawned more often: stairway to hell (freq bonus 3) The monster species that spawned more often: furry rothe (freq bonus 3) The monster species that spawned more often: secluded warp fungus (freq bonus 6) The monster species that spawned more often: jackal (freq bonus 16) The monster species that spawned more often: blue balrog (freq bonus 3) The monster species that spawned more often: Ujiblex (freq bonus 6) The monster species that spawned more often: barbed devil (freq bonus 8) The monster species that spawned more often: sentient mochi (freq bonus 16) The monster species that spawned more often: alien flower (freq bonus 4) The monster species that spawned more often: chameleon (freq bonus 5) The monster species that spawned more often: mini rust monster (freq bonus 12) The monster species that spawned more often: carnivorous flying monkey (freq bonus 24) The monster species that spawned more often: gila monster (freq bonus 6) The monster species that never randomly spawned: cold trove The monster species that never randomly spawned: weremindflayer The monster species that never randomly spawned: Genjuro The monster species that never randomly spawned: Lisa's girl sneaker The monster species that never randomly spawned: slimy warp patch The monster species that never randomly spawned: argonian The monster species that never randomly spawned: Sina The monster species that never randomly spawned: rocker The monster species that never randomly spawned: arctis inhabitant The monster species that never randomly spawned: deadly eye The RNG hath decreed that this item was never generated: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was never generated: insulate (long) The RNG hath decreed that this item was never generated: white sweets ((null)) The RNG hath decreed that this item was never generated: amber (yellowish brown) The RNG hath decreed that this item was never generated: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was never generated: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 6) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 33) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 12) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 7) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 20) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 17) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 6) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 17) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 14) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 13) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 3) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 8) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 5) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 11) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 7) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 8) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 6) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 14) The RNG hath decreed that this item was always generated cursed: spoon ((null)) The RNG hath decreed that this item was always generated cursed: shotgun ((null)) The RNG hath decreed that this item was always generated cursed: eerie cloak (ghostly cloak) The RNG hath decreed that this item was always generated cursed: scythe ((null)) The RNG hath decreed that this item was always generated cursed: heavy gold ball ((null)) The RNG hath decreed that this trap was always invisible: lycanthropy trap The RNG hath decreed that this trap was generated more often: glyph of warding (freq bonus 14) Next attribute increase check would have come at turn 516 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (272) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...