Heliokopis, neutral male gnomish Wizard -.---.-.--- |.........| |.........| |.........| |.........| |@f.......| ----------- [Heliokopi the Evoker] St13 Dx8 Co11 In14 Wi8 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 165 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 11 Armor identification only worked 15 times out of 105 Monsters only dropped their musable items with 94% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 72% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 71% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16065 Monster spawn increase reached its maximum at turn 53577 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 445332 The monster class that cannot be genocided was light The monster class that was spawned more often: mummy (freq bonus 1) The monster species that spawned more often: Chaugnar Faugn, Horror from the Hills (freq bonus 10) The monster species that spawned more often: ultraviolet laser (freq bonus 3) The monster species that spawned more often: Uniform Sergeant (freq bonus 4) The monster species that spawned more often: flesh golem (freq bonus 3) The monster species that spawned more often: grass elemental (freq bonus 3) The monster species that spawned more often: world-ending horror (freq bonus 4) The monster species that spawned more often: hug bug (freq bonus 4) The monster species that spawned more often: Maite (freq bonus 5) The monster species that spawned more often: pink force patch (freq bonus 2) The monster species that spawned more often: landmine (freq bonus 6) The monster species that spawned more often: blizzard trove (freq bonus 4) The monster species that spawned more often: natsukemono (freq bonus 10) The monster species that spawned more often: cold alien (freq bonus 6) The monster species that spawned more often: seven-tentacle hententmon (freq bonus 6) The monster species that spawned more often: dense ice vortex (freq bonus 4) The monster species that spawned more often: giant tree rat (freq bonus 4) The monster species that spawned more often: hairy stalk (freq bonus 16) The monster species that spawned more often: Isshiki Tsuji the Magician (freq bonus 11) The monster species that spawned more often: pink mold (freq bonus 10) The monster species that spawned more often: evil starseer (freq bonus 4) The monster species that never randomly spawned: pink ooze The monster species that never randomly spawned: termite The monster species that never randomly spawned: Antimatter Kommissioner The monster species that never randomly spawned: tear mold The monster species that never randomly spawned: glabrezu The monster species that never randomly spawned: foocubus The monster species that never randomly spawned: labyrinth trapper The monster species that never randomly spawned: irresistible mushroom The monster species that never randomly spawned: gigantic generator The monster species that never randomly spawned: abnormal vampire The monster class that always generated with extra speed: imp or minor demon The RNG hath decreed that this item was never generated: jumpsuit (silver clothes) The RNG hath decreed that this item was never generated: silver saber ((null)) The RNG hath decreed that this item was never generated: water (clear) The RNG hath decreed that this item was never generated: extra healing (bronze) The RNG hath decreed that this item was never generated: chaos terrain stone (gray) The RNG hath decreed that this item was never generated: tooled horn (horn) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 13) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 14) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 13) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 26) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 5) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 10) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 9) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 3) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 4) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 9) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 2) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 8) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 66) The RNG hath decreed that this item was always generated cursed: identify (bronze) The RNG hath decreed that this item was always generated cursed: numbness (flowing) The RNG hath decreed that this item was always generated cursed: crossbow bolt ((null)) The RNG hath decreed that this item was always generated cursed: flying (winged) The RNG hath decreed that this item was always generated cursed: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this trap was always invisible: trap door The RNG hath decreed that this trap was generated more often: memory trap (freq bonus 3) Next attribute increase check would have come at turn 1516 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (496) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...