Heliokopis, neutral male gnomish Wizard --------- |.......| |.......| .!..@.... |....f..| |.......| |.......| --------- [Heliokopi the Evoker] St8 Dx15 Co7 In12 Wi6 Ch6 WizGnoMalNeu Dlvl:1 $1 HP16(16) Pw28(28) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 202 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 17 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 122 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 74% chance Scroll drop chance was reduced to 90% Wand drop chance was reduced to 92% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 52235 Monster spawn increase reached its maximum at turn 95367 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2270134 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: archfiend (freq bonus 1) The monster species that spawned more often: Dimdrel, Queen of Trolls (freq bonus 4) The monster species that spawned more often: sucker colony (freq bonus 2) The monster species that spawned more often: amorphous growth (freq bonus 16) The monster species that spawned more often: absent spore (freq bonus 3) The monster species that spawned more often: barking spider (freq bonus 60) The monster species that spawned more often: ore slime (freq bonus 4) The monster species that spawned more often: athena protector (freq bonus 4) The monster species that spawned more often: haughty bitch (freq bonus 12) The monster species that spawned more often: doom fire (freq bonus 12) The monster species that spawned more often: bit (freq bonus 4) The monster species that spawned more often: enormous rat (freq bonus 16) The monster species that spawned more often: deceiving mushroom (freq bonus 16) The monster species that spawned more often: xeroc (freq bonus 10) The monster species that spawned more often: busy-looking merchant (freq bonus 2) The monster species that spawned more often: old orange dragon (freq bonus 10) The monster species that spawned more often: acid beast (freq bonus 4) The monster species that spawned more often: Icy Kop (freq bonus 5) The monster species that spawned more often: prostitute (freq bonus 2) The monster species that spawned more often: bullywug shaman (freq bonus 3) The monster species that spawned more often: violet fungus (freq bonus 6) The monster species that never randomly spawned: trap vortex The monster species that never randomly spawned: porter suspicious vortex The monster species that never randomly spawned: shimmering patch The monster species that never randomly spawned: spore lichen The monster species that never randomly spawned: clap monster The monster species that never randomly spawned: secluded growth The monster species that never randomly spawned: sloppy force fungus The monster species that never randomly spawned: beedrill The monster species that never randomly spawned: super demon The monster species that never randomly spawned: Juen The RNG hath decreed that this item was never generated: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was never generated: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was never generated: resistance (castor bean) The RNG hath decreed that this item was never generated: dehydrating stone (gray) The RNG hath decreed that this item was never generated: talc (gray) The RNG hath decreed that this item was never generated: blue dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 53) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 19) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 20) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 3) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 10) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 8) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 8) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 6) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 3) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 26) The RNG hath decreed that this item was always generated cursed: spell loss stone (gray) The RNG hath decreed that this item was always generated cursed: adornment (wooden) The RNG hath decreed that this item was always generated cursed: whetstone (gray) The RNG hath decreed that this item was always generated cursed: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was always generated cursed: heavy concrete ball ((null)) The RNG hath decreed that this trap was always invisible: chaos trap The RNG hath decreed that this trap was generated more often: ice trap (freq bonus 3) Next attribute increase check would have come at turn 364 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (377) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 85% 300% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...