Heliokopis, neutral male gnomish Wizard --------------- ..............| |.............| |.............| |..$.F........| |.............| |.....=.......| ....@.........| |....f........| ..............| --------------- [Heliokopi the Evoker] St11 Dx9 Co17 In18 Wi5 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 25 Gem identification only worked 100 times out of 162 Monsters only dropped their musable items with 63% chance Scroll drop chance was reduced to 82% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 93% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45615 Monster spawn increase reached its maximum at turn 69916 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 223696 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: naga (freq bonus 2) The monster species that spawned more often: Laura's cuddly sneaker (freq bonus 3) The monster species that spawned more often: teal spore (freq bonus 12) The monster species that spawned more often: griffin rogue (freq bonus 20) The monster species that spawned more often: vacuum force fungus (freq bonus 6) The monster species that spawned more often: real aether hound (freq bonus 8) The monster species that spawned more often: augurer (freq bonus 12) The monster species that spawned more often: sloppy force patch (freq bonus 6) The monster species that spawned more often: Cray (freq bonus 24) The monster species that spawned more often: antisocial woman (freq bonus 7) The monster species that spawned more often: baby ruby dragon (freq bonus 6) The monster species that spawned more often: giant brown locust (freq bonus 3) The monster species that spawned more often: crypt creep (freq bonus 16) The monster species that spawned more often: false stalk (freq bonus 4) The monster species that spawned more often: Mira (freq bonus 72) The monster species that spawned more often: petty ice nymph (freq bonus 6) The monster species that spawned more often: greater basilisk (freq bonus 3) The monster species that spawned more often: blue lizard (freq bonus 4) The monster species that spawned more often: inferno (freq bonus 4) The monster species that spawned more often: albino patch (freq bonus 6) The monster species that spawned more often: squirt gargoyle (freq bonus 10) The monster species that never randomly spawned: kalkydra The monster species that never randomly spawned: nymphomaniac The monster species that never randomly spawned: Shub-Niggurath, Black Goat of the Woods The monster species that never randomly spawned: impacter The monster species that never randomly spawned: oathbreaker The monster species that never randomly spawned: forest moogle The monster species that never randomly spawned: tourist The monster species that never randomly spawned: superpete The monster species that never randomly spawned: squeezer nymph The monster species that never randomly spawned: blue-green growth The RNG hath decreed that this item was never generated: create monster (maple) The RNG hath decreed that this item was never generated: straw hat ((null)) The RNG hath decreed that this item was never generated: boots of swimming (fin boots) The RNG hath decreed that this item was never generated: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was never generated: stone of difficulty (gray) The RNG hath decreed that this item was never generated: stinking cloud (vaporized) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 2) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 34) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 16) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 7) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 12) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 15) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 13) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 7) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 4) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 10) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 12) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 2) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 100) The RNG hath decreed that this item was always generated cursed: oil (murky) The RNG hath decreed that this item was always generated cursed: leather gloves (old gloves) The RNG hath decreed that this item was always generated cursed: knife ((null)) The RNG hath decreed that this item was always generated cursed: rubber boots ((null)) The RNG hath decreed that this item was always generated cursed: hiding (hidden tea) The RNG hath decreed that this trap was always invisible: falling boulder trap The RNG hath decreed that this trap was generated more often: trap of no return (freq bonus 16) Next attribute increase check would have come at turn 513 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1105) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - create monster 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...