Heliokopis, neutral male gnomish Wizard -.---------------- |................. |................| |......f.......... |.....@..........| ------------------ [Heliokopi the Evoker] St10 Dx11 Co9 In18 Wi6 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 10% chance Scroll drop chance was reduced to 71% Concealing monsters were spawned underneath items 75% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43489 Monster spawn increase reached its maximum at turn 67759 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 82950 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 2) The monster color that was spawned more often: magenta (freq bonus 1) The monster species that spawned more often: brown draconian (freq bonus 16) The monster species that spawned more often: supercash road statue (freq bonus 5) The monster species that spawned more often: bone mage (freq bonus 4) The monster species that spawned more often: petro fungus (freq bonus 7) The monster species that spawned more often: ten of hearts (freq bonus 8) The monster species that spawned more often: baby guivre (freq bonus 5) The monster species that spawned more often: six-headed snake (freq bonus 4) The monster species that spawned more often: serious bug (freq bonus 3) The monster species that spawned more often: grey ooze (freq bonus 8) The monster species that spawned more often: battle tank (freq bonus 24) The monster species that spawned more often: wrathfire (freq bonus 8) The monster species that spawned more often: blade back (freq bonus 6) The monster species that spawned more often: egocentric kamadan (freq bonus 4) The monster species that spawned more often: son of Typhon (freq bonus 6) The monster species that spawned more often: trailer (freq bonus 6) The monster species that spawned more often: dementia turret (freq bonus 6) The monster species that spawned more often: gazer (freq bonus 3) The monster species that spawned more often: thighs (freq bonus 4) The monster species that spawned more often: fruit bat (freq bonus 3) The monster species that spawned more often: instadeath vortex (freq bonus 6) The monster species that never randomly spawned: freeze bug The monster species that never randomly spawned: stealer mimic The monster species that never randomly spawned: wild pig The monster species that never randomly spawned: kobold cleric The monster species that never randomly spawned: shimmering force patch The monster species that never randomly spawned: Eveline's sweet wedge sandal The monster species that never randomly spawned: baby tatzelworm The monster species that never randomly spawned: unraveler The monster species that never randomly spawned: Amy BSOD The monster species that never randomly spawned: shaped mushroom The RNG hath decreed that this item was never generated: clairvoyance (dark blue) The RNG hath decreed that this item was never generated: gridbug conduct boots (chess boots) The RNG hath decreed that this item was never generated: amulet of mental stability (slexy) The RNG hath decreed that this item was never generated: great dagger ((null)) The RNG hath decreed that this item was never generated: barrhing (CONVICT PATCH) The RNG hath decreed that this item was never generated: steel shield ((null)) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 6) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 13) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 16) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 22) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 19) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 23) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 8) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 4) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 5) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 15) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 10) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 23) The RNG hath decreed that this item was always generated cursed: venom scattering (hooked) The RNG hath decreed that this item was always generated cursed: sedge hat (wide conical hat) The RNG hath decreed that this item was always generated cursed: K-ration ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was always generated cursed: fishing pole ((null)) The RNG hath decreed that this trap was always invisible: gravity trap The RNG hath decreed that this trap was generated more often: super nupesell nix area (freq bonus 4) Next attribute increase check would have come at turn 542 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (149) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...