Heliokopis, neutral male gnomish Wizard ---------- |....@f..+ |.....F..| |........| |........| +........| ---------- [Heliokopi the Evoker] St9 Dx19 Co19 In18 Wi8 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 64% chance Scroll drop chance was reduced to 74% Wand drop chance was reduced to 77% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 81% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13010 Monster spawn increase reached its maximum at turn 25722 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 935025 The monster class that cannot be genocided was grue The monster class that was spawned more often: lich (freq bonus 1) The monster species that spawned more often: Bianca's high-heeled sandal (freq bonus 2) The monster species that spawned more often: kalkydra (freq bonus 6) The monster species that spawned more often: charred phalanx (freq bonus 10) The monster species that spawned more often: moldy defiler (freq bonus 24) The monster species that spawned more often: demonic sandman (freq bonus 3) The monster species that spawned more often: bosmer (freq bonus 8) The monster species that spawned more often: red mold (freq bonus 3) The monster species that spawned more often: fighter lich (freq bonus 6) The monster species that spawned more often: tu-tara edgecutter (freq bonus 2) The monster species that spawned more often: blue fungus (freq bonus 14) The monster species that spawned more often: big scroll trove (freq bonus 6) The monster species that spawned more often: aurora bomber (freq bonus 6) The monster species that spawned more often: echidna (freq bonus 4) The monster species that spawned more often: tentacled atlantean (freq bonus 6) The monster species that spawned more often: Merle (freq bonus 10) The monster species that spawned more often: gun lich (freq bonus 12) The monster species that spawned more often: black muzzle (freq bonus 3) The monster species that spawned more often: onanocter 3c (freq bonus 12) The monster species that spawned more often: topmodel (freq bonus 10) The monster species that spawned more often: hobbit bandit (freq bonus 6) The monster species that never randomly spawned: gnome paladin The monster species that never randomly spawned: scarlet growth The monster species that never randomly spawned: critic The monster species that never randomly spawned: Grandmaster Archon The monster species that never randomly spawned: fire trove The monster species that never randomly spawned: guardian naga The monster species that never randomly spawned: ki-rin The monster species that never randomly spawned: master nalfeshnee The monster species that never randomly spawned: gnomish mana wizard The monster species that never randomly spawned: very old mercurial dragon The monster class that always generated with extra speed: jabberwock The monster class that more likely to generate with musable stuff: trapper or lurker above The RNG hath decreed that this item was never generated: yellow sweets ((null)) The RNG hath decreed that this item was never generated: consort's suit (loud foppish suit) The RNG hath decreed that this item was never generated: robe of weakness (green robe) The RNG hath decreed that this item was never generated: cyanide (vermillion) The RNG hath decreed that this item was never generated: large shield ((null)) The RNG hath decreed that this item was never generated: magic banana ((null)) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 18) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 85) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 28) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 16) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 13) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 11) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 12) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 3) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 10) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 6) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 3) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 13) The RNG hath decreed that this item was always generated cursed: helm of steel (steel helmet) The RNG hath decreed that this item was always generated cursed: slice of pizza ((null)) The RNG hath decreed that this item was always generated cursed: plasteel boots (white boots) The RNG hath decreed that this item was always generated cursed: confusion (round cube) The RNG hath decreed that this item was always generated cursed: two-handed trident ((null)) The RNG hath decreed that this trap was always invisible: unidentify trap The RNG hath decreed that this trap was generated more often: ice trap (freq bonus 9) Next attribute increase check would have come at turn 170 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (170) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...