Heliokopis, neutral male gnomish Wizard ---- .. -..| $..| -f.| #@| --- [Heliokopi the Evoker] St7 Dx15 Co10 In17 Wi9 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 12 Amulet drop chance was reduced to 77% Potion drop chance was reduced to 98% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 40865 Monster spawn increase reached its maximum at turn 71898 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 9009403 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: imp or minor demon (freq bonus 1) The monster species that spawned more often: giant white dragonfly (freq bonus 5) The monster species that spawned more often: carver (freq bonus 3) The monster species that spawned more often: water lichen (freq bonus 12) The monster species that spawned more often: insurmountable growth (freq bonus 6) The monster species that spawned more often: shantak (freq bonus 10) The monster species that spawned more often: giga jubjub bird (freq bonus 5) The monster species that spawned more often: treasury golem (freq bonus 3) The monster species that spawned more often: poison prince (freq bonus 6) The monster species that spawned more often: antimagic turret (freq bonus 6) The monster species that spawned more often: May-Britt (freq bonus 3) The monster species that spawned more often: ferrous horror (freq bonus 6) The monster species that spawned more often: chain lightning (freq bonus 5) The monster species that spawned more often: prostitute (freq bonus 10) The monster species that spawned more often: eyeglass queue (freq bonus 3) The monster species that spawned more often: Dr. Ramov (freq bonus 4) The monster species that spawned more often: doomcloud (freq bonus 4) The monster species that spawned more often: Kraken, the Fiend of Water (freq bonus 8) The monster species that spawned more often: Dispater (freq bonus 15) The monster species that spawned more often: lamb (freq bonus 3) The monster species that spawned more often: lesser permamimic (freq bonus 3) The monster species that never randomly spawned: yellow patch The monster species that never randomly spawned: eight-footed snake The monster species that never randomly spawned: reaper patch The monster species that never randomly spawned: monoclops The monster species that never randomly spawned: desert wing The monster species that never randomly spawned: BDSM girl The monster species that never randomly spawned: kangaskhan The monster species that never randomly spawned: Albert The monster species that never randomly spawned: agent black patch The monster species that never randomly spawned: petty boo The RNG hath decreed that this item was never generated: amulet of acid resistance (venomous) The RNG hath decreed that this item was never generated: disintegration beam (fuzzy) The RNG hath decreed that this item was never generated: loadboulder (gray) The RNG hath decreed that this item was never generated: immobility (motile) The RNG hath decreed that this item was never generated: droven lance (obsidian lance) The RNG hath decreed that this item was never generated: natural candle (candle) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 3) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 3) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 6) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 4) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 11) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 44) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 6) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 13) The RNG hath decreed that this item was always generated cursed: silver shield ((null)) The RNG hath decreed that this item was always generated cursed: amulet of polymorph (wired) The RNG hath decreed that this item was always generated cursed: frag grenade ((null)) The RNG hath decreed that this item was always generated cursed: secret door detection (balsa) The RNG hath decreed that this item was always generated cursed: steel whip ((null)) The RNG hath decreed that this trap was always invisible: hostility trap The RNG hath decreed that this trap was generated more often: venom sprinkler (freq bonus 3) Next attribute increase check would have come at turn 349 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (194) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...