Heliokopis, neutral male gnomish Wizard -------- |....... |......| |..f...| |..@...| |...---- -.--- [Heliokopi the Evoker] St7 Dx13 Co14 In16 Wi4 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 96 Scroll drop chance was reduced to 81% Ring drop chance was reduced to 56% Wand drop chance was reduced to 48% Potion drop chance was reduced to 86% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 60400 Monster spawn increase reached its maximum at turn 79562 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1147296 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: light (freq bonus 2) The monster species that spawned more often: cutter ogre (freq bonus 20) The monster species that spawned more often: The King of Hearts (freq bonus 4) The monster species that spawned more often: grating bone devil (freq bonus 5) The monster species that spawned more often: absent force patch (freq bonus 10) The monster species that spawned more often: drain wing (freq bonus 3) The monster species that spawned more often: principal (freq bonus 24) The monster species that spawned more often: incontinent nymph (freq bonus 4) The monster species that spawned more often: dagorrog (freq bonus 6) The monster species that spawned more often: elph (freq bonus 3) The monster species that spawned more often: black slime (freq bonus 10) The monster species that spawned more often: Genjuro (freq bonus 8) The monster species that spawned more often: Sofia's leather pump (freq bonus 3) The monster species that spawned more often: hairy fungus (freq bonus 6) The monster species that spawned more often: hippie lady (freq bonus 5) The monster species that spawned more often: Jil's velcro sneaker (freq bonus 4) The monster species that spawned more often: large phasing mimic (freq bonus 5) The monster species that spawned more often: thorn brute (freq bonus 8) The monster species that spawned more often: scourge of the unknown god (freq bonus 6) The monster species that spawned more often: lava mage (freq bonus 4) The monster species that spawned more often: large kobold (freq bonus 3) The monster species that never randomly spawned: Warder Kaptain The monster species that never randomly spawned: nasty troll The monster species that never randomly spawned: high voltage generator The monster species that never randomly spawned: zealot The monster species that never randomly spawned: sun dragon The monster species that never randomly spawned: hole warp patch The monster species that never randomly spawned: Kerstin's wooden sandal The monster species that never randomly spawned: aquatic kobold The monster species that never randomly spawned: petrography horror The monster species that never randomly spawned: nightly colony The RNG hath decreed that this item was never generated: hallucination (sky blue) The RNG hath decreed that this item was never generated: petrify (petrified) The RNG hath decreed that this item was never generated: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was never generated: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was never generated: sky dragon scale mail ((null)) The RNG hath decreed that this item was never generated: random effects (milled) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 15) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 22) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 42) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 11) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 49) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 5) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 9) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 5) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 3) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: bunny ear (headpiece) The RNG hath decreed that this item was always generated cursed: misfire (vajra orb) The RNG hath decreed that this item was always generated cursed: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was always generated cursed: amulet of conflict (sounding) The RNG hath decreed that this item was always generated cursed: weakness stone (gray) The RNG hath decreed that this trap was always invisible: pendulum trap The RNG hath decreed that this trap was generated more often: pit (freq bonus 2) Next attribute increase check would have come at turn 772 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (166) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - create monster 4 attack 19% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...