Heliokopis, neutral male gnomish Wizard ---------- |........| |.@..$...| +.f......| ---------- [Heliokopi the Evoker] St10 Dx8 Co16 In21 Wi5 Ch10 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Unknown command ' '. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 123 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 69% Wand drop chance was reduced to 90% Potion drop chance was reduced to 96% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45245 Monster spawn increase reached its maximum at turn 59132 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 613544 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: rodent (freq bonus 4) The monster species that spawned more often: brown worm (freq bonus 12) The monster species that spawned more often: small rust monster (freq bonus 6) The monster species that spawned more often: Markus (freq bonus 10) The monster species that spawned more often: raving ogre (freq bonus 6) The monster species that spawned more often: paraguay gatekeeper (freq bonus 12) The monster species that spawned more often: The Jade Dragon (freq bonus 8) The monster species that spawned more often: very old golden dragon (freq bonus 7) The monster species that spawned more often: nature's wrath (freq bonus 6) The monster species that spawned more often: Rhea's lady pump (freq bonus 14) The monster species that spawned more often: wrinkled fungus (freq bonus 10) The monster species that spawned more often: frost bear (freq bonus 16) The monster species that spawned more often: great unclean one (freq bonus 6) The monster species that spawned more often: thematic water elemental (freq bonus 10) The monster species that spawned more often: blinding monster (freq bonus 6) The monster species that spawned more often: deceiving force patch (freq bonus 6) The monster species that spawned more often: forest moogle (freq bonus 5) The monster species that spawned more often: mobgoblin (freq bonus 40) The monster species that spawned more often: alchemist (freq bonus 5) The monster species that spawned more often: Lamaschtu (freq bonus 32) The monster species that spawned more often: jungle archer (freq bonus 16) The monster species that never randomly spawned: demon orc The monster species that never randomly spawned: Detective Kriminologist The monster species that never randomly spawned: anti-defense monster The monster species that never randomly spawned: metal smasher The monster species that never randomly spawned: disintegration master The monster species that never randomly spawned: hellwasp swarm The monster species that never randomly spawned: random monster The monster species that never randomly spawned: long roper The monster species that never randomly spawned: earth devil The monster species that never randomly spawned: Patricia's combat boot The RNG hath decreed that this item was never generated: morganite (pink) The RNG hath decreed that this item was never generated: C-ration ((null)) The RNG hath decreed that this item was never generated: amnesia stone (gray) The RNG hath decreed that this item was never generated: red dragon scales ((null)) The RNG hath decreed that this item was never generated: cure wounds (yerba mate) The RNG hath decreed that this item was never generated: runed rod (rod) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 29) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 35) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 263) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 15) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 6) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 3) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 11) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 2) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 2) The RNG hath decreed that this item was always generated cursed: spined ball ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was always generated cursed: full healing (black) The RNG hath decreed that this item was always generated cursed: bread ((null)) The RNG hath decreed that this item was always generated cursed: numbness (flowing) The RNG hath decreed that this trap was always invisible: faint trap The RNG hath decreed that this trap was generated more often: heap of shit (freq bonus 1) Next attribute increase check would have come at turn 419 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (118) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...