Heliokopis, neutral male gnomish Wizard ------. ......--- -......| |...f..| |....@.| -......| ......--- ------- [Heliokopi the Evoker] St8 Dx10 Co11 In25 Wi8 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 159 Amulet identification only worked 15 times out of 16 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 48 Gem identification only worked 100 times out of 172 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 71% chance Book drop chance was reduced to 96% Ring drop chance was reduced to 88% Wand drop chance was reduced to 75% Potion drop chance was reduced to 78% Concealing monsters were spawned underneath items 72% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29289 Monster spawn increase reached its maximum at turn 40933 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1321792 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: blob (freq bonus 2) The monster species that spawned more often: abra (freq bonus 6) The monster species that spawned more often: giant killer bee (freq bonus 6) The monster species that spawned more often: Sunali's hiking boot (freq bonus 4) The monster species that spawned more often: migo empress (freq bonus 10) The monster species that spawned more often: chimera lizard (freq bonus 6) The monster species that spawned more often: 7"z (freq bonus 4) The monster species that spawned more often: recluse spider (freq bonus 6) The monster species that spawned more often: Sabrina's block-heeled sandal (freq bonus 8) The monster species that spawned more often: zog (freq bonus 4) The monster species that spawned more often: giant phase spider (freq bonus 8) The monster species that spawned more often: night cat (freq bonus 3) The monster species that spawned more often: ruby dragon (freq bonus 10) The monster species that spawned more often: player mimic (freq bonus 8) The monster species that spawned more often: dolgsman hunter (freq bonus 4) The monster species that spawned more often: gnomish gunman (freq bonus 8) The monster species that spawned more often: clockwork factory (freq bonus 8) The monster species that spawned more often: trap troll (freq bonus 4) The monster species that spawned more often: fire clan (freq bonus 10) The monster species that spawned more often: man-at-arms (freq bonus 10) The monster species that spawned more often: stygian fury (freq bonus 4) The monster species that never randomly spawned: fuguh sephirah The monster species that never randomly spawned: staring eye The monster species that never randomly spawned: Fenja The monster species that never randomly spawned: purple colony The monster species that never randomly spawned: toad demon The monster species that never randomly spawned: Pegasus The monster species that never randomly spawned: martial arts assassin The monster species that never randomly spawned: cure slime The monster species that never randomly spawned: kobolt The monster species that never randomly spawned: prowling dead potato The RNG hath decreed that this item was never generated: amulet of speed (beam) The RNG hath decreed that this item was never generated: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was never generated: verisiert stone (gray) The RNG hath decreed that this item was never generated: water dragon scale mail ((null)) The RNG hath decreed that this item was never generated: loadboulder (gray) The RNG hath decreed that this item was never generated: command undead (dark) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 52) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 18) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 40) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 43) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 18) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 11) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 2) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 55) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 80) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 4) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 4) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 5) The RNG hath decreed that this item was always generated cursed: invisibility (wire) The RNG hath decreed that this item was always generated cursed: amulet versus curses (attractive) The RNG hath decreed that this item was always generated cursed: halite (white) The RNG hath decreed that this item was always generated cursed: stone dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: soft sneakers (light footwear) The RNG hath decreed that this trap was always invisible: shock trap The RNG hath decreed that this trap was generated more often: terrain trap (freq bonus 4) Next attribute increase check would have come at turn 836 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (332) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...