Heliokopis, neutral male gnomish Wizard ----- |...| |o..+ |...| |.$.| |.f@| ....| ----- [Heliokopi the Evoker] St7 Dx13 Co16 In13 Wi7 Ch12 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 222 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 21 Scroll drop chance was reduced to 78% Wand drop chance was reduced to 53% Amulet drop chance was reduced to 59% Potion drop chance was reduced to 85% Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 13029 Monster spawn increase reached its maximum at turn 37881 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 187090 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: troll (freq bonus 2) The monster species that spawned more often: Officer Katcher (freq bonus 12) The monster species that spawned more often: yakuza member (freq bonus 3) The monster species that spawned more often: nightly stalk (freq bonus 6) The monster species that spawned more often: vampire orc (freq bonus 4) The monster species that spawned more often: disenchanter warp patch (freq bonus 6) The monster species that spawned more often: mutated rothe (freq bonus 5) The monster species that spawned more often: rhyperior (freq bonus 3) The monster species that spawned more often: arch-lich (freq bonus 10) The monster species that spawned more often: cocoon imp (freq bonus 3) The monster species that spawned more often: nondescript stalk (freq bonus 16) The monster species that spawned more often: lawn cattle (freq bonus 8) The monster species that spawned more often: black soul (freq bonus 3) The monster species that spawned more often: tree force fungus (freq bonus 8) The monster species that spawned more often: forgotten maia (freq bonus 10) The monster species that spawned more often: elven shade (freq bonus 6) The monster species that spawned more often: mean warp patch (freq bonus 10) The monster species that spawned more often: blue centipede (freq bonus 3) The monster species that spawned more often: swamp ghost (freq bonus 3) The monster species that spawned more often: hellblade (freq bonus 4) The monster species that spawned more often: insane hell spawn (freq bonus 14) The monster species that never randomly spawned: irritating lady The monster species that never randomly spawned: Kelk The monster species that never randomly spawned: The Red Death The monster species that never randomly spawned: dull unicorn The monster species that never randomly spawned: Wolf-Man The monster species that never randomly spawned: bright white stalk The monster species that never randomly spawned: Antje's block-heeled boot The monster species that never randomly spawned: animated silver statue The monster species that never randomly spawned: whirling hatchet The monster species that never randomly spawned: spark beast The RNG hath decreed that this item was never generated: amber (yellowish brown) The RNG hath decreed that this item was never generated: trap disarming (elysium) The RNG hath decreed that this item was never generated: kokken ((null)) The RNG hath decreed that this item was never generated: speed (dark green) The RNG hath decreed that this item was never generated: finger (old) The RNG hath decreed that this item was never generated: chain coif ((null)) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 6) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 4) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 46) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 97) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 8) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 37) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 13) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 2) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 9) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 7) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 18) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 12) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 56) The RNG hath decreed that this item was always generated cursed: amulet of poison warning (splatted) The RNG hath decreed that this item was always generated cursed: wings of angel (wings) The RNG hath decreed that this item was always generated cursed: gold chain ((null)) The RNG hath decreed that this item was always generated cursed: orcish bow (crude bow) The RNG hath decreed that this item was always generated cursed: warning (diamond) The RNG hath decreed that this trap was always invisible: an unknown trap The RNG hath decreed that this trap was generated more often: spear trap (freq bonus 3) Next attribute increase check would have come at turn 997 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (164) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...