Heliokopis, neutral male gnomish Wizard --------- |.......+ |.......| |...f...| |..@....| ------ -- [Heliokopi the Evoker] St8 Dx7 Co13 In20 Wi8 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 177 Spellbook identification only worked 2 times out of 27 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 92% Wand drop chance was reduced to 99% Concealing monsters were spawned underneath items 20% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13591 Monster spawn increase reached its maximum at turn 44882 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1348748 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: trove (freq bonus 1) The monster species that spawned more often: charmander (freq bonus 4) The monster species that spawned more often: lord toad (freq bonus 3) The monster species that spawned more often: gore patch (freq bonus 8) The monster species that spawned more often: chemistry teacher (freq bonus 6) The monster species that spawned more often: Baalphegor (freq bonus 6) The monster species that spawned more often: hungry force fungus (freq bonus 4) The monster species that spawned more often: storm caller (freq bonus 6) The monster species that spawned more often: inertia warp fungus (freq bonus 3) The monster species that spawned more often: adventurer gnome (freq bonus 4) The monster species that spawned more often: mangy-looking leper (freq bonus 3) The monster species that spawned more often: yellow naga hatchling (freq bonus 8) The monster species that spawned more often: canine badger (freq bonus 12) The monster species that spawned more often: grotesque gremlin (freq bonus 6) The monster species that spawned more often: epidote warp patch (freq bonus 3) The monster species that spawned more often: queen bee (freq bonus 6) The monster species that spawned more often: platinum dragon (freq bonus 4) The monster species that spawned more often: colorless warp patch (freq bonus 6) The monster species that spawned more often: anime girl (freq bonus 4) The monster species that spawned more often: house ant (freq bonus 2) The monster species that spawned more often: irresistible mushroom (freq bonus 16) The monster species that never randomly spawned: Orochimaru, the Snake Ninja The monster species that never randomly spawned: master robot The monster species that never randomly spawned: hand druj The monster species that never randomly spawned: werenymph The monster species that never randomly spawned: dark elven warlock The monster species that never randomly spawned: wolver The monster species that never randomly spawned: slow force fungus The monster species that never randomly spawned: death elemental The monster species that never randomly spawned: Max the Badass The monster species that never randomly spawned: porter yellow light The monster class that always generated with extra speed: (null) The RNG hath decreed that this item was never generated: summon sexy girl (girly) The RNG hath decreed that this item was never generated: crystal boots (glass boots) The RNG hath decreed that this item was never generated: tidal wave (tolkienian) The RNG hath decreed that this item was never generated: fruit juice (dark) The RNG hath decreed that this item was never generated: parasol ((null)) The RNG hath decreed that this item was never generated: high-elven warsword (runed curved sword) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 20) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 79) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 42) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 16) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 74) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 10) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 14) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 5) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 11) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 79) The RNG hath decreed that this item was always generated cursed: shades of grey stone (gray) The RNG hath decreed that this item was always generated cursed: red double lightsaber (double lightsaber) The RNG hath decreed that this item was always generated cursed: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was always generated cursed: plate mail ((null)) The RNG hath decreed that this item was always generated cursed: sling ((null)) The RNG hath decreed that this trap was always invisible: speed trap The RNG hath decreed that this trap was generated more often: out of magic trap (freq bonus 3) Next attribute increase check would have come at turn 367 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1116) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...