Heliokopis, neutral male gnomish Wizard --------, --......{- |.......$| |..f@....| |........| --......-- -#-#---- [Heliokopi the Evoker] St8 Dx11 Co13 In11 Wi8 Ch5 WizGnoMalNeu Dlvl:1 $1 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 86 Amulet identification only worked 15 times out of 20 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 10 Monsters only dropped their musable items with 87% chance Wand drop chance was reduced to 63% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 58% Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31436 Monster spawn increase reached its maximum at turn 41615 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 112552 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: grue (freq bonus 1) The monster species that spawned more often: migo force drone (freq bonus 3) The monster species that spawned more often: grey orc (freq bonus 3) The monster species that spawned more often: serpent man (freq bonus 12) The monster species that spawned more often: shaped warp fungus (freq bonus 3) The monster species that spawned more often: wimp (freq bonus 12) The monster species that spawned more often: totally bad force fungus (freq bonus 12) The monster species that spawned more often: big purple unicorn (freq bonus 3) The monster species that spawned more often: siege door (freq bonus 6) The monster species that spawned more often: mylings (freq bonus 3) The monster species that spawned more often: stained jelly (freq bonus 10) The monster species that spawned more often: petty statue gargoyle (freq bonus 8) The monster species that spawned more often: angry watchman (freq bonus 8) The monster species that spawned more often: gremlin curser (freq bonus 14) The monster species that spawned more often: nasty colony (freq bonus 3) The monster species that spawned more often: eight of clubs (freq bonus 2) The monster species that spawned more often: Dynamo (freq bonus 4) The monster species that spawned more often: vampiric force fungus (freq bonus 10) The monster species that spawned more often: hidden colony (freq bonus 4) The monster species that spawned more often: sarnrog (freq bonus 2) The monster species that spawned more often: vorpal jabberwock (freq bonus 9) The monster species that never randomly spawned: spotted jelly The monster species that never randomly spawned: buffalo The monster species that never randomly spawned: vile archer The monster species that never randomly spawned: pink naga The monster species that never randomly spawned: snow golem The monster species that never randomly spawned: chasme The monster species that never randomly spawned: crystal patch The monster species that never randomly spawned: mantichris The monster species that never randomly spawned: creeping colony The monster species that never randomly spawned: static mimic The RNG hath decreed that this item was never generated: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was never generated: boots of displacement (hugging boots) The RNG hath decreed that this item was never generated: create monster (turquoise) The RNG hath decreed that this item was never generated: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was never generated: flack helmet (green bowel) The RNG hath decreed that this item was never generated: corrosion (heavy metal) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 3) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 12) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 5) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 15) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 19) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 6) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 19) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 4) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 2) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 11) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 7) The RNG hath decreed that this item was always generated cursed: sandwich ((null)) The RNG hath decreed that this item was always generated cursed: droven spear (long obsidian spear) The RNG hath decreed that this item was always generated cursed: good night (nightly) The RNG hath decreed that this item was always generated cursed: maid dress (little black dress) The RNG hath decreed that this item was always generated cursed: polymorph control (emerald) The RNG hath decreed that this trap was always invisible: cooling trap The RNG hath decreed that this trap was generated more often: death trap (freq bonus 54) Next attribute increase check would have come at turn 964 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (643) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...