Heliokopis, neutral male gnomish Wizard -------- |...[d.. |......| |..$.@f| - ------ [Heliokopi the Evoker] St7 Dx16 Co17 In20 Wi8 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 109 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 11 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 94% Potion drop chance was reduced to 68% Monster death drops spawned with only 77% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13610 Monster spawn increase reached its maximum at turn 49980 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 729216 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: orc (freq bonus 4) The monster species that spawned more often: wood golem (freq bonus 7) The monster species that spawned more often: rotting corpse (freq bonus 8) The monster species that spawned more often: master colony lichen (freq bonus 12) The monster species that spawned more often: eastern tengu (freq bonus 5) The monster species that spawned more often: Sing's plateau boot (freq bonus 12) The monster species that spawned more often: lavender warp fungus (freq bonus 14) The monster species that spawned more often: Mr. Prosser (freq bonus 7) The monster species that spawned more often: black reaver (freq bonus 7) The monster species that spawned more often: brown sentai (freq bonus 12) The monster species that spawned more often: lesser moloch (freq bonus 10) The monster species that spawned more often: sue patch (freq bonus 12) The monster species that spawned more often: Sabrain (freq bonus 8) The monster species that spawned more often: ascomoid (freq bonus 18) The monster species that spawned more often: crush beast (freq bonus 6) The monster species that spawned more often: Š (freq bonus 5) The monster species that spawned more often: undead stargazer (freq bonus 16) The monster species that spawned more often: master nalfeshnee (freq bonus 6) The monster species that spawned more often: robo turret (freq bonus 6) The monster species that spawned more often: predator nethercat (freq bonus 7) The monster species that spawned more often: freemason initiate (freq bonus 20) The monster species that never randomly spawned: Miss Today The monster species that never randomly spawned: ember mycon The monster species that never randomly spawned: venom spore The monster species that never randomly spawned: undead bat The monster species that never randomly spawned: kung-fu guy The monster species that never randomly spawned: acolyte mummy The monster species that never randomly spawned: stone-soldier The monster species that never randomly spawned: Sally The monster species that never randomly spawned: Apollyon The monster species that never randomly spawned: holy slayer The RNG hath decreed that this item was never generated: gridbug conduct boots (chess boots) The RNG hath decreed that this item was never generated: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was never generated: chain mail ((null)) The RNG hath decreed that this item was never generated: dart ((null)) The RNG hath decreed that this item was never generated: muteness stone (gray) The RNG hath decreed that this item was never generated: caltrop ((null)) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 12) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 25) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 24) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 6) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 95) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 12) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 7) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 5) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 9) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 6) The RNG hath decreed that this item was always generated cursed: amulet of explosion (nuclear) The RNG hath decreed that this item was always generated cursed: undead turning (copper) The RNG hath decreed that this item was always generated cursed: field boots (camouflage patterned boots) The RNG hath decreed that this item was always generated cursed: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was always generated cursed: kunzite (pink) The RNG hath decreed that this trap was always invisible: training trap The RNG hath decreed that this trap was generated more often: disenchantment trap (freq bonus 1) Next attribute increase check would have come at turn 2284 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1077) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - create monster 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...