Heliokopis, neutral male gigantic Wizard -------------- |..f.........| |..@.........| |............| |.......(....| |...F........| -------------- [Heliokopi the Evoker] St5 Dx8 Co8 In14 Wi6 Ch5 WizGigMalNeu Dlvl:1 $0 HP20(20) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gigantic Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 74 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 63% chance Scroll drop chance was reduced to 55% Wand drop chance was reduced to 73% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 72% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 56101 Monster spawn increase reached its maximum at turn 76002 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 226204 The monster class that cannot be genocided was lich The monster class that was spawned more often: bat or bird (freq bonus 1) The monster species that spawned more often: gore bearer (freq bonus 3) The monster species that spawned more often: blank fungus (freq bonus 2) The monster species that spawned more often: secluded warp fungus (freq bonus 6) The monster species that spawned more often: mad mage (freq bonus 3) The monster species that spawned more often: Martti Ihrasaari (freq bonus 4) The monster species that spawned more often: Lot No. 249 (freq bonus 7) The monster species that spawned more often: Dr. Munoz (freq bonus 3) The monster species that spawned more often: vampire ogre (freq bonus 5) The monster species that spawned more often: Bubbling Kop (freq bonus 5) The monster species that spawned more often: baby brass dragon (freq bonus 16) The monster species that spawned more often: siena spore (freq bonus 4) The monster species that spawned more often: great wyrm of time and space (freq bonus 8) The monster species that spawned more often: oblivion daedra (freq bonus 20) The monster species that spawned more often: large pseudo rat (freq bonus 3) The monster species that spawned more often: Rejda (freq bonus 2) The monster species that spawned more often: Jigen Daisuke (freq bonus 6) The monster species that spawned more often: lava grue (freq bonus 3) The monster species that spawned more often: Tevildo, Prince of Cats (freq bonus 12) The monster species that spawned more often: Jane (freq bonus 8) The monster species that spawned more often: forest bear (freq bonus 6) The monster species that never randomly spawned: Lucy Westenra The monster species that never randomly spawned: stinking cloud The monster species that never randomly spawned: kirinki The monster species that never randomly spawned: wyrd sister The monster species that never randomly spawned: bloodthirsty soul The monster species that never randomly spawned: bright blue growth The monster species that never randomly spawned: irresistible warp fungus The monster species that never randomly spawned: ice bird The monster species that never randomly spawned: Osayo Narakami The monster species that never randomly spawned: Amy BSOD The monster class that more likely to generate with musable stuff: grue The RNG hath decreed that this item was never generated: magic resistance (dark) The RNG hath decreed that this item was never generated: amulet of own race warning (cabbalist) The RNG hath decreed that this item was never generated: wooden flute (flute) The RNG hath decreed that this item was never generated: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was never generated: droven bolt (obsidian bolt) The RNG hath decreed that this item was never generated: summon undead (shining) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 32) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 18) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 6) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 12) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 15) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 46) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 34) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 71) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 11) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 6) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 5) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 6) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 5) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 9) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 7) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 56) The RNG hath decreed that this item was always generated cursed: rose quartz (pink) The RNG hath decreed that this item was always generated cursed: mining helm (round helmet) The RNG hath decreed that this item was always generated cursed: dark elven bow (black runed bow) The RNG hath decreed that this item was always generated cursed: cloak of conflict (politician cloak) The RNG hath decreed that this item was always generated cursed: hallucination (sky blue) The RNG hath decreed that this trap was always invisible: luck trap The RNG hath decreed that this trap was generated more often: starvation trap (freq bonus 2) Next attribute increase check would have come at turn 952 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You hungered rapidly You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (410) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - create monster 4 attack 52% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...