Heliokopis, lawful female curser Jester ----- |...| |@@.| |...| |.... :..| ----- [Heliokopi the Little Fool] St15 Dx6 Co13 In9 Wi9 Ch15 JesCurFemLaw Dlvl:1 $0 HP13(13) Pw4(4) AC4 Exp1 T1 Latest messages Hello Heliokopis, welcome to SlashEMExtended! You are a lawful female curser Jester. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You feel like sitting in a corner. The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 544 Monsters only dropped their musable items with 11% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 17% Wand drop chance was reduced to 96% Concealing monsters were spawned underneath items 36% of the time only Monster death drops spawned with only 85% chance Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 39315 Monster spawn increase reached its maximum at turn 73008 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 317800 The monster class that cannot be genocided was worm The monster class that was spawned more often: snake (freq bonus 1) The monster species that spawned more often: animated armor (freq bonus 6) The monster species that spawned more often: soaring eel (freq bonus 4) The monster species that spawned more often: sky elf (freq bonus 6) The monster species that spawned more often: jungle urchin (freq bonus 8) The monster species that spawned more often: oddity (freq bonus 3) The monster species that spawned more often: animated prostitute shoe (freq bonus 16) The monster species that spawned more often: porter styx vortex (freq bonus 3) The monster species that spawned more often: Warder Kriminologist (freq bonus 4) The monster species that spawned more often: cave giant (freq bonus 2) The monster species that spawned more often: mirror growth (freq bonus 16) The monster species that spawned more often: wolf (freq bonus 6) The monster species that spawned more often: jungle archer (freq bonus 2) The monster species that spawned more often: mimic mummy (freq bonus 10) The monster species that spawned more often: obsidian lord (freq bonus 4) The monster species that spawned more often: Light One (freq bonus 4) The monster species that spawned more often: lethe fungus (freq bonus 8) The monster species that spawned more often: death crawler (freq bonus 5) The monster species that spawned more often: eye tyrant (freq bonus 6) The monster species that spawned more often: venom spore lichen (freq bonus 8) The monster species that spawned more often: garo (freq bonus 8) The monster species that never randomly spawned: normal pseudo rat The monster species that never randomly spawned: albino spore The monster species that never randomly spawned: gigant anteater The monster species that never randomly spawned: mini rust monster The monster species that never randomly spawned: blister warp patch The monster species that never randomly spawned: ogre on crack The monster species that never randomly spawned: inertia growth The monster species that never randomly spawned: door mimic The monster species that never randomly spawned: tormented potato The monster species that never randomly spawned: halfling slinger The monster class that always generated with extra speed: pudding or ooze The RNG hath decreed that this item was never generated: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was never generated: stun monster (octarine) The RNG hath decreed that this item was never generated: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was never generated: runesword (runic broadsword) The RNG hath decreed that this item was never generated: endure cold (deep) The RNG hath decreed that this item was never generated: curse items (fake) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 20) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 7) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 6) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 9) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 20) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 29) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 79) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 9) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 9) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 6) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 9) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 51) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 44) The RNG hath decreed that this item was always generated cursed: studded leather armor ((null)) The RNG hath decreed that this item was always generated cursed: reflection (withered) The RNG hath decreed that this item was always generated cursed: solar beam (beaming) The RNG hath decreed that this item was always generated cursed: red double lightsaber (double lightsaber) The RNG hath decreed that this item was always generated cursed: moon axe (large silver axe) The RNG hath decreed that this trap was always invisible: air trap The RNG hath decreed that this trap was generated more often: burning trap (freq bonus 1) Next attribute increase check would have come at turn 329 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Barnum, Bailey and Shaco Your deity was Barnum You could not have safely prayed (727) You survived Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 0% 200% b - cure sickness 3 healing 0% 200% Techniques known in the end Name Level Status blessing 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Jester...