Heliokopis, neutral male gnomish Wizard --- |. |.- -.| |@$ |.f. ----- [Heliokopi the Evoker] St6 Dx5 Co8 In11 Wi6 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC11 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 141 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 150 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 80% Ring drop chance was reduced to 79% Wand drop chance was reduced to 96% Potion drop chance was reduced to 87% Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15777 Monster spawn increase reached its maximum at turn 55357 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 545310 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: pudding or ooze (freq bonus 2) The monster species that spawned more often: devilkin shaman (freq bonus 15) The monster species that spawned more often: leopard dress prostitute (freq bonus 8) The monster species that spawned more often: darkness thief (freq bonus 4) The monster species that spawned more often: ichthyosaur (freq bonus 3) The monster species that spawned more often: aimless-looking merchant (freq bonus 5) The monster species that spawned more often: giant amethyst dragonfly (freq bonus 10) The monster species that spawned more often: guardian ant (freq bonus 12) The monster species that spawned more often: crater force patch (freq bonus 4) The monster species that spawned more often: gamma metroid (freq bonus 8) The monster species that spawned more often: keres (freq bonus 8) The monster species that spawned more often: red dragon bat (freq bonus 6) The monster species that spawned more often: consumed ice boar (freq bonus 12) The monster species that spawned more often: crater stalk (freq bonus 7) The monster species that spawned more often: animated clay (freq bonus 4) The monster species that spawned more often: tiger man (freq bonus 5) The monster species that spawned more often: pink mold (freq bonus 8) The monster species that spawned more often: Katia (freq bonus 5) The monster species that spawned more often: killer hydra (freq bonus 10) The monster species that spawned more often: superpete (freq bonus 4) The monster species that spawned more often: pale wraith (freq bonus 12) The monster species that never randomly spawned: clay warp patch The monster species that never randomly spawned: evil patch minotaur The monster species that never randomly spawned: yellow spore The monster species that never randomly spawned: green sentai The monster species that never randomly spawned: ice jelly The monster species that never randomly spawned: white mold The monster species that never randomly spawned: Zalnok The monster species that never randomly spawned: high-elven ranger The monster species that never randomly spawned: buckyball The monster species that never randomly spawned: cursed spirit The monster class that always generated with extra speed: vortex The RNG hath decreed that this item was never generated: chemistry (brand-new) The RNG hath decreed that this item was never generated: droven spear (long obsidian spear) The RNG hath decreed that this item was never generated: dummy wings (wings) The RNG hath decreed that this item was never generated: warning (diamond) The RNG hath decreed that this item was never generated: lapis lazuli (blue) The RNG hath decreed that this item was never generated: blood dragon scales ((null)) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 11) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 38) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 18) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 25) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 12) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 8) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 8) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 9) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 9) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 11) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 44) The RNG hath decreed that this item was always generated cursed: fear (rusty) The RNG hath decreed that this item was always generated cursed: opening (zinc) The RNG hath decreed that this item was always generated cursed: paralysis (emerald) The RNG hath decreed that this item was always generated cursed: full healing (heretical) The RNG hath decreed that this item was always generated cursed: bamboo spear ((null)) The RNG hath decreed that this trap was always invisible: shaft The RNG hath decreed that this trap was generated more often: display trap (freq bonus 4) Next attribute increase check would have come at turn 352 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (585) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...