Heliokopis, neutral male gnomish Wizard ---------------- ..............!. |..@........c..| +..f...........| |)..........?..| ---------------- [Heliokopi the Evoker] St7 Dx11 Co11 In18 Wi7 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 59% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 27% Potion drop chance was reduced to 89% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24789 Monster spawn increase reached its maximum at turn 65859 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 536130 The monster class that cannot be genocided was blob The monster class that was spawned more often: sea monster (freq bonus 1) The monster species that spawned more often: cheetah (freq bonus 4) The monster species that spawned more often: space bat (freq bonus 8) The monster species that spawned more often: hru (freq bonus 3) The monster species that spawned more often: Elisabeth (freq bonus 4) The monster species that spawned more often: petty giant spider (freq bonus 4) The monster species that spawned more often: furious patch (freq bonus 12) The monster species that spawned more often: minor rat-man (freq bonus 6) The monster species that spawned more often: giant brown bat (freq bonus 3) The monster species that spawned more often: animated silver statue (freq bonus 4) The monster species that spawned more often: Sophia (freq bonus 16) The monster species that spawned more often: bone fish (freq bonus 3) The monster species that spawned more often: tomb mummy (freq bonus 24) The monster species that spawned more often: dust elemental (freq bonus 3) The monster species that spawned more often: chain lightning (freq bonus 3) The monster species that spawned more often: iguana (freq bonus 4) The monster species that spawned more often: aquatic elf (freq bonus 4) The monster species that spawned more often: griffin rogue (freq bonus 10) The monster species that spawned more often: master intrinsic eating permamimic (freq bonus 12) The monster species that spawned more often: ogre chieftain (freq bonus 2) The monster species that spawned more often: dire witch (freq bonus 4) The monster species that never randomly spawned: irritating lady The monster species that never randomly spawned: jumping cattle The monster species that never randomly spawned: yellow ogre The monster species that never randomly spawned: gorgon beetle The monster species that never randomly spawned: spider monkey The monster species that never randomly spawned: roc The monster species that never randomly spawned: uncertain vortex The monster species that never randomly spawned: fairy dragon The monster species that never randomly spawned: semi-novice mage The monster species that never randomly spawned: scarlet devil The monster class that always generated with extra speed: major demon The RNG hath decreed that this item was never generated: expensive camera ((null)) The RNG hath decreed that this item was never generated: katana (samurai sword) The RNG hath decreed that this item was never generated: solar beam (mirroring) The RNG hath decreed that this item was never generated: chainsword ((null)) The RNG hath decreed that this item was never generated: crystal shield (glass shield) The RNG hath decreed that this item was never generated: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 29) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 67) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 301) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 23) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 9) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 20) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 49) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 2) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 8) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 5) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 9) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 16) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: feather armor ((null)) The RNG hath decreed that this item was always generated cursed: elven spear (runed spear) The RNG hath decreed that this item was always generated cursed: muting helm (covered helmet) The RNG hath decreed that this item was always generated cursed: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this trap was always invisible: yellow spell trap The RNG hath decreed that this trap was generated more often: sin trap (freq bonus 11) Next attribute increase check would have come at turn 3546 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (563) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...