Heliokopis, neutral male gnomish Wizard ----- |..@f |...| ....| ---+- [Heliokopi the Evoker] St6 Dx11 Co12 In25 Wi8 Ch16 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 146 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 25 Monsters only dropped their musable items with 39% chance Ring drop chance was reduced to 34% Wand drop chance was reduced to 91% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 83% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26966 Monster spawn increase reached its maximum at turn 62981 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 8783800 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: orc (freq bonus 2) The monster species that spawned more often: non-animal (freq bonus 3) The monster species that spawned more often: harisen (freq bonus 12) The monster species that spawned more often: mad rage wolf (freq bonus 14) The monster species that spawned more often: q4oDe: s< (freq bonus 16) The monster species that spawned more often: insurmountable mold (freq bonus 16) The monster species that spawned more often: amagappa (freq bonus 10) The monster species that spawned more often: Hailbush (freq bonus 24) The monster species that spawned more often: lava lord (freq bonus 4) The monster species that spawned more often: small jabberwock (freq bonus 4) The monster species that spawned more often: Rat-Man with mega-strong shield (freq bonus 9) The monster species that spawned more often: wrinkled colony (freq bonus 4) The monster species that spawned more often: ogre priest (freq bonus 15) The monster species that spawned more often: catapult ogre (freq bonus 10) The monster species that spawned more often: giant serpent (freq bonus 3) The monster species that spawned more often: green shinto priest (freq bonus 24) The monster species that spawned more often: carver shaman (freq bonus 6) The monster species that spawned more often: mezzodaemon (freq bonus 4) The monster species that spawned more often: klieau manticore (freq bonus 3) The monster species that spawned more often: water cattle (freq bonus 8) The monster species that spawned more often: umbreon (freq bonus 12) The monster species that never randomly spawned: iceman The monster species that never randomly spawned: random monster The monster species that never randomly spawned: anti-paladin The monster species that never randomly spawned: rainbow mushroom The monster species that never randomly spawned: locksmith The monster species that never randomly spawned: stoner The monster species that never randomly spawned: yellow mold The monster species that never randomly spawned: Sabine's zipper boot The monster species that never randomly spawned: dinosaur The monster species that never randomly spawned: yellow force patch The RNG hath decreed that this item was never generated: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was never generated: wonder (stevia) The RNG hath decreed that this item was never generated: diamond dragon scales ((null)) The RNG hath decreed that this item was never generated: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was never generated: orcish dagger (crude dagger) The RNG hath decreed that this item was never generated: printed shirt ((null)) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 30) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 11) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 15) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 17) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 19) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 19) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 7) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 11) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 7) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 10) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 5) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 30) The RNG hath decreed that this item was always generated cursed: silver chakram (silver circular blade) The RNG hath decreed that this item was always generated cursed: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was always generated cursed: gauntlets of steel (steel gloves) The RNG hath decreed that this item was always generated cursed: special mop ((null)) The RNG hath decreed that this item was always generated cursed: slow monster (light green) The RNG hath decreed that this trap was always invisible: cyanide trap The RNG hath decreed that this trap was generated more often: uninformation trap (freq bonus 14) Next attribute increase check would have come at turn 1279 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (154) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...