Heliokopis, neutral male gnomish Wizard -.---- ..!..- |....| ...f.| |.@..| ------ [Heliokopi the Evoker] St4 Dx16 Co14 In11 Wi6 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 68% chance Ring drop chance was reduced to 62% Amulet drop chance was reduced to 49% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 48% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57810 Monster spawn increase reached its maximum at turn 83851 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3031704 The monster class that cannot be genocided was elemental The monster class that was spawned more often: arachnid or centipede (freq bonus 2) The monster species that spawned more often: bright violet fungus (freq bonus 4) The monster species that spawned more often: shard warp patch (freq bonus 3) The monster species that spawned more often: gnomish uberwizard (freq bonus 3) The monster species that spawned more often: adventurer force fungus (freq bonus 14) The monster species that spawned more often: kitsune (freq bonus 10) The monster species that spawned more often: small dog-man (freq bonus 6) The monster species that spawned more often: gray sentai (freq bonus 7) The monster species that spawned more often: enormous item trove (freq bonus 16) The monster species that spawned more often: The Eye of Sahaqiel (freq bonus 14) The monster species that spawned more often: gore warp fungus (freq bonus 3) The monster species that spawned more often: Rita (freq bonus 10) The monster species that spawned more often: epidote force fungus (freq bonus 5) The monster species that spawned more often: teal mold (freq bonus 5) The monster species that spawned more often: sucker fungus (freq bonus 8) The monster species that spawned more often: hollow fungus (freq bonus 10) The monster species that spawned more often: nazi (freq bonus 6) The monster species that spawned more often: pink mold (freq bonus 3) The monster species that spawned more often: minor death (freq bonus 5) The monster species that spawned more often: runestone mimic (freq bonus 4) The monster species that spawned more often: swamp thing (freq bonus 7) The monster species that never randomly spawned: APEC Worker The monster species that never randomly spawned: jungle hunter The monster species that never randomly spawned: porter magenta lichen The monster species that never randomly spawned: steam-powered mechanical dragon The monster species that never randomly spawned: enchantress The monster species that never randomly spawned: adelie onsen penguin The monster species that never randomly spawned: Archon The monster species that never randomly spawned: cyan mold The monster species that never randomly spawned: giant germ The monster species that never randomly spawned: giant pygmy The RNG hath decreed that this item was never generated: dropcurse stone (gray) The RNG hath decreed that this item was never generated: corpse ((null)) The RNG hath decreed that this item was never generated: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was never generated: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was never generated: amulet of drain resistance (warped) The RNG hath decreed that this item was never generated: bamboo spear ((null)) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 32) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 34) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 13) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 15) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 8) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 6) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 18) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 4) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 2) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 92) The RNG hath decreed that this item was always generated cursed: platinum fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: amulet of hunger (gleaming) The RNG hath decreed that this item was always generated cursed: green tea (forget-me-not) The RNG hath decreed that this item was always generated cursed: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was always generated cursed: stinking cloud (vaporized) The RNG hath decreed that this trap was always invisible: falling boulder trap The RNG hath decreed that this trap was generated more often: rot13 trap (freq bonus 1) Next attribute increase check would have come at turn 904 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1074) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...