Heliokopis, neutral male gnomish Wizard ----.-- |.df..| |dd@..| |\d...| ------- [Heliokopi the Evoker] St9 Dx13 Co11 In17 Wi10 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 101 Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 113 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 93% Wand drop chance was reduced to 82% Potion drop chance was reduced to 68% Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34282 Monster spawn increase reached its maximum at turn 51350 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 824600 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: jelly (freq bonus 2) The monster species that spawned more often: dark gray warp patch (freq bonus 14) The monster species that spawned more often: unbeliever (freq bonus 8) The monster species that spawned more often: Klaus (freq bonus 3) The monster species that spawned more often: big dog (freq bonus 5) The monster species that spawned more often: captain (freq bonus 6) The monster species that spawned more often: orange fungus (freq bonus 6) The monster species that spawned more often: Extra Fleecy Bundle (freq bonus 3) The monster species that spawned more often: Tuxedo Mask (freq bonus 20) The monster species that spawned more often: sticky force fungus (freq bonus 8) The monster species that spawned more often: Xixot (freq bonus 6) The monster species that spawned more often: klingon soldier (freq bonus 6) The monster species that spawned more often: epidote force fungus (freq bonus 14) The monster species that spawned more often: acidic warp fungus (freq bonus 10) The monster species that spawned more often: bad monster (freq bonus 6) The monster species that spawned more often: Hanh (freq bonus 8) The monster species that spawned more often: random black mage (freq bonus 3) The monster species that spawned more often: bad colony (freq bonus 12) The monster species that spawned more often: lilac spore (freq bonus 5) The monster species that spawned more often: ultramarine force patch (freq bonus 6) The monster species that spawned more often: giant black frog (freq bonus 12) The monster species that never randomly spawned: mint giant The monster species that never randomly spawned: stalactite penetrator The monster species that never randomly spawned: supreme metroid The monster species that never randomly spawned: halfling slinger The monster species that never randomly spawned: giant green ant The monster species that never randomly spawned: stalactite smasher The monster species that never randomly spawned: insane nine The monster species that never randomly spawned: dark matter blob The monster species that never randomly spawned: heaven smasher The monster species that never randomly spawned: karakasa The RNG hath decreed that this item was never generated: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was never generated: teleportation (silver) The RNG hath decreed that this item was never generated: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was never generated: tsurugi (long samurai sword) The RNG hath decreed that this item was never generated: orcish helm (iron skull cap) The RNG hath decreed that this item was never generated: apophyllite (teal) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 17) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 18) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 19) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 12) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 20) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 11) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 2) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 7) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 5) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 8) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 11) The RNG hath decreed that this item was always generated cursed: stone of thirst (gray) The RNG hath decreed that this item was always generated cursed: archaic cloak (greek cloak) The RNG hath decreed that this item was always generated cursed: slow monster (tin) The RNG hath decreed that this item was always generated cursed: death (long) The RNG hath decreed that this item was always generated cursed: youkan ((null)) The RNG hath decreed that this trap was always invisible: rebellion trap The RNG hath decreed that this trap was generated more often: rolling boulder trap (freq bonus 1) Next attribute increase check would have come at turn 455 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (525) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...