Heliokopis, neutral male gnomish Wizard -------------- |............+ .............| |.......(...f. |..d.......@.| -------------- [Heliokopi the Evoker] St7 Dx8 Co12 In21 Wi6 Ch4 WizGnoMalNeu Dlvl:1 $1 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 21 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 19 Gem identification only worked 100 times out of 625 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 82% chance Amulet drop chance was reduced to 64% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 21170 Monster spawn increase reached its maximum at turn 49640 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1040160 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: dragon (freq bonus 2) The monster species that spawned more often: Su-Dic (freq bonus 4) The monster species that spawned more often: quantum stalk (freq bonus 14) The monster species that spawned more often: fire rat (freq bonus 8) The monster species that spawned more often: mean troll (freq bonus 8) The monster species that spawned more often: hurricon (freq bonus 3) The monster species that spawned more often: The Nemean Lion (freq bonus 10) The monster species that spawned more often: winged gargoyle (freq bonus 8) The monster species that spawned more often: spider monkey (freq bonus 3) The monster species that spawned more often: beholder hivemother (freq bonus 6) The monster species that spawned more often: operation (freq bonus 8) The monster species that spawned more often: acidic spore (freq bonus 8) The monster species that spawned more often: gluing blob (freq bonus 4) The monster species that spawned more often: big boo (freq bonus 6) The monster species that spawned more often: spike colony (freq bonus 8) The monster species that spawned more often: special ufo part (freq bonus 4) The monster species that spawned more often: ferrous mushroom (freq bonus 6) The monster species that spawned more often: Antimatter Kchief (freq bonus 5) The monster species that spawned more often: pterodactyl (freq bonus 3) The monster species that spawned more often: naga pitmaster (freq bonus 6) The monster species that spawned more often: Sasuke Uchiha (freq bonus 16) The monster species that never randomly spawned: black dog The monster species that never randomly spawned: aquator The monster species that never randomly spawned: vampiric fungus The monster species that never randomly spawned: castigant The monster species that never randomly spawned: kappa The monster species that never randomly spawned: black troll The monster species that never randomly spawned: car thief The monster species that never randomly spawned: air mewlip The monster species that never randomly spawned: hunger vortex The monster species that never randomly spawned: reddish force fungus The RNG hath decreed that this item was never generated: fire (hexagonal) The RNG hath decreed that this item was never generated: nothing (oak) The RNG hath decreed that this item was never generated: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was never generated: amulet of wrong seeing (too expensive) The RNG hath decreed that this item was never generated: farlook stone (gray) The RNG hath decreed that this item was never generated: entrapping (scintillating) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 38) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 6) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 19) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 6) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 23) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 7) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 14) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 9) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 52) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 5) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 7) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 3) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 9) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 10) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 37) The RNG hath decreed that this item was always generated cursed: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was always generated cursed: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was always generated cursed: dummy wings (wings) The RNG hath decreed that this trap was always invisible: death trap The RNG hath decreed that this trap was generated more often: verisiert! (freq bonus 6) Next attribute increase check would have come at turn 2222 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (63) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...