Heliokopis, neutral male gnomish Wizard ---- -------- .$. ---......--- .. |..........- ...........| |..........| -..f@..- -------- [Heliokopi the Evoker] St9 Dx21 Co8 In16 Wi14 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 28 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 126 Tool identification only worked 5 times out of 8 Ring drop chance was reduced to 68% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 87% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17866 Monster spawn increase reached its maximum at turn 37090 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 127281 The monster class that cannot be genocided was mummy The monster class that was spawned more often: trapper or lurker above (freq bonus 1) The monster species that spawned more often: pit lord (freq bonus 4) The monster species that spawned more often: nethackfour horror (freq bonus 12) The monster species that spawned more often: zeta metroid (freq bonus 6) The monster species that spawned more often: elf-lord rogue (freq bonus 3) The monster species that spawned more often: blue-green patch (freq bonus 16) The monster species that spawned more often: phaser giant oread (freq bonus 6) The monster species that spawned more often: bloodthirsty vampire lord (freq bonus 7) The monster species that spawned more often: snakeman brute (freq bonus 10) The monster species that spawned more often: colluded mushroom (freq bonus 8) The monster species that spawned more often: psi laser (freq bonus 4) The monster species that spawned more often: bodak (freq bonus 2) The monster species that spawned more often: chaos plague bearer (freq bonus 2) The monster species that spawned more often: speedy mountain nymph (freq bonus 8) The monster species that spawned more often: colorful fungus (freq bonus 5) The monster species that spawned more often: crunchy force fungus (freq bonus 16) The monster species that spawned more often: steel knight (freq bonus 3) The monster species that spawned more often: wandkeeper (freq bonus 14) The monster species that spawned more often: whipfish (freq bonus 6) The monster species that spawned more often: rodneyan (freq bonus 3) The monster species that spawned more often: unknown escalation rubber (freq bonus 6) The monster species that never randomly spawned: porter bad egg The monster species that never randomly spawned: hungry dead The monster species that never randomly spawned: dwarven warrior The monster species that never randomly spawned: Amorous Lady The monster species that never randomly spawned: grape jelly The monster species that never randomly spawned: Aleax The monster species that never randomly spawned: death metal freak The monster species that never randomly spawned: drain turret The monster species that never randomly spawned: spike stalk The monster species that never randomly spawned: Sauron the Imprisoned The RNG hath decreed that this item was never generated: crystal shield (glass shield) The RNG hath decreed that this item was never generated: ghostly stone (gray) The RNG hath decreed that this item was never generated: stone chain ((null)) The RNG hath decreed that this item was never generated: water dragon scale mail ((null)) The RNG hath decreed that this item was never generated: hostage chain ((null)) The RNG hath decreed that this item was never generated: noble's dress (armored black dress) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 17) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 33) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 8) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 7) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 15) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 6) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 12) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 10) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 9) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 71) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 11) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 17) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 2) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 44) The RNG hath decreed that this item was always generated cursed: worthless piece of red glass (red) The RNG hath decreed that this item was always generated cursed: fireball (ragged) The RNG hath decreed that this item was always generated cursed: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was always generated cursed: silver long sword ((null)) The RNG hath decreed that this item was always generated cursed: volcanic glass fragment (gray) The RNG hath decreed that this trap was always invisible: memory trap The RNG hath decreed that this trap was generated more often: slow gas trap (freq bonus 30) Next attribute increase check would have come at turn 406 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were level-drain resistant You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (158) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...