Heliokopis, neutral male gnomish Wizard f.. x .@. --- [Heliokopi the Evoker] St6 Dx12 Co13 In18 Wi7 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 108 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 91% chance Wand drop chance was reduced to 71% Potion drop chance was reduced to 80% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24744 Monster spawn increase reached its maximum at turn 89844 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 411116 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: troll (freq bonus 3) The monster species that spawned more often: giant food trove (freq bonus 9) The monster species that spawned more often: Olog-hai mimic (freq bonus 5) The monster species that spawned more often: green growth (freq bonus 16) The monster species that spawned more often: hippocampus (freq bonus 7) The monster species that spawned more often: centaur leader (freq bonus 16) The monster species that spawned more often: greener spirit (freq bonus 10) The monster species that spawned more often: Desiree's combat boot (freq bonus 10) The monster species that spawned more often: pharaoh (freq bonus 10) The monster species that spawned more often: toxic patch (freq bonus 8) The monster species that spawned more often: petty neurotoxin fly (freq bonus 12) The monster species that spawned more often: giant shoggoth (freq bonus 14) The monster species that spawned more often: plague rat (freq bonus 40) The monster species that spawned more often: pellet mage (freq bonus 10) The monster species that spawned more often: inertia mushroom (freq bonus 8) The monster species that spawned more often: steam-powered arrow sentry (freq bonus 10) The monster species that spawned more often: kadabra (freq bonus 7) The monster species that spawned more often: asshole gnome rogue (freq bonus 6) The monster species that spawned more often: voltigore (freq bonus 20) The monster species that spawned more often: large weapon trove (freq bonus 5) The monster species that spawned more often: hell knight (freq bonus 30) The monster species that never randomly spawned: Agrat-bat-mahlaht, Princess of Ice The monster species that never randomly spawned: healing mushroom The monster species that never randomly spawned: warty colony The monster species that never randomly spawned: code editor The monster species that never randomly spawned: stone colony The monster species that never randomly spawned: giant ruby dragonfly The monster species that never randomly spawned: Air Spirit The monster species that never randomly spawned: kamikaze faerie The monster species that never randomly spawned: adventurer spore The monster species that never randomly spawned: acid smasher The RNG hath decreed that this item was never generated: helm of starvation (guzzle helmet) The RNG hath decreed that this item was never generated: quiz stone (gray) The RNG hath decreed that this item was never generated: summon undead (black) The RNG hath decreed that this item was never generated: elven cloak (faded pall) The RNG hath decreed that this item was never generated: ruffled shirt ((null)) The RNG hath decreed that this item was never generated: long stake ((null)) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 9) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 19) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 11) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 6) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 66) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 9) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 15) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 16) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 5) The RNG hath decreed that this item was always generated cursed: barrhing (CONVICT PATCH) The RNG hath decreed that this item was always generated cursed: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was always generated cursed: levitation (tan) The RNG hath decreed that this item was always generated cursed: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was always generated cursed: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this trap was always invisible: dehydration trap The RNG hath decreed that this trap was generated more often: teleportation trap (freq bonus 4) Next attribute increase check would have come at turn 720 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (155) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...