Heliokopis, neutral male gnomish Wizard ------ |..f.+ |(..@| - ---- [Heliokopi the Evoker] St13 Dx12 Co11 In18 Wi9 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy There is a staircase up here. You see here 8 rocks {4}. The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 165 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 71% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 72% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 7960 Monster spawn increase reached its maximum at turn 36358 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 883752 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: elemental (freq bonus 1) The monster species that spawned more often: hunting terror (freq bonus 4) The monster species that spawned more often: bigfoot (freq bonus 4) The monster species that spawned more often: Bad Tidings (freq bonus 4) The monster species that spawned more often: titan (freq bonus 6) The monster species that spawned more often: elven turret (freq bonus 4) The monster species that spawned more often: devilfish (freq bonus 2) The monster species that spawned more often: giant tarantula (freq bonus 12) The monster species that spawned more often: petty boobed mimic (freq bonus 9) The monster species that spawned more often: tanuki (freq bonus 8) The monster species that spawned more often: mirror vortex (freq bonus 4) The monster species that spawned more often: bright blue jelly (freq bonus 6) The monster species that spawned more often: skeletal rat (freq bonus 3) The monster species that spawned more often: Bitchy Lara (freq bonus 10) The monster species that spawned more often: knight of the swan (freq bonus 6) The monster species that spawned more often: Leo (freq bonus 4) The monster species that spawned more often: petty wiper rubber (freq bonus 6) The monster species that spawned more often: undead ice mage (freq bonus 3) The monster species that spawned more often: metroid queen (freq bonus 8) The monster species that spawned more often: aquatic elf (freq bonus 10) The monster species that spawned more often: baby purple worm (freq bonus 3) The monster species that never randomly spawned: Markus The monster species that never randomly spawned: Officer Kommissioner The monster species that never randomly spawned: black archer The monster species that never randomly spawned: arctic abyss The monster species that never randomly spawned: glare warp fungus The monster species that never randomly spawned: scarlet force fungus The monster species that never randomly spawned: scorching archer The monster species that never randomly spawned: ancient psychic dragon The monster species that never randomly spawned: voltaic storm The monster species that never randomly spawned: cave lion The RNG hath decreed that this item was never generated: fireball (octagonal) The RNG hath decreed that this item was never generated: cure numbness (opaque) The RNG hath decreed that this item was never generated: plasteel gloves (white gloves) The RNG hath decreed that this item was never generated: otama ((null)) The RNG hath decreed that this item was never generated: destroy armor (destructive) The RNG hath decreed that this item was never generated: alchemy smock (apron) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 185) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 10) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 10) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 5) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 8) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 11) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 2) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 4) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 23) The RNG hath decreed that this item was always generated cursed: map stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was always generated cursed: broadsword ((null)) The RNG hath decreed that this item was always generated cursed: silver spear ((null)) The RNG hath decreed that this item was always generated cursed: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this trap was always invisible: disenchantment trap The RNG hath decreed that this trap was generated more often: famine trap (freq bonus 6) Next attribute increase check would have come at turn 3254 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (519) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...