Heliokopis, neutral male gnomish Wizard ------ +....|# |..$..| |{f..| .@...+ --- -- [Heliokopi the Evoker] St7 Dx17 Co10 In23 Wi6 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 24 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 85% Wand drop chance was reduced to 96% Concealing monsters were spawned underneath items 84% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43470 Monster spawn increase reached its maximum at turn 65519 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1329160 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: centaur (freq bonus 1) The monster species that spawned more often: metallic black centipede (freq bonus 6) The monster species that spawned more often: volt warp patch (freq bonus 12) The monster species that spawned more often: drunkard (freq bonus 18) The monster species that spawned more often: spike force patch (freq bonus 6) The monster species that spawned more often: flying stone giant (freq bonus 9) The monster species that spawned more often: rat-thing (freq bonus 5) The monster species that spawned more often: aggressive kudzu (freq bonus 4) The monster species that spawned more often: persian lady (freq bonus 8) The monster species that spawned more often: blue-red growth (freq bonus 6) The monster species that spawned more often: song book mimic (freq bonus 4) The monster species that spawned more often: ruthless orc (freq bonus 9) The monster species that spawned more often: superstitious person (freq bonus 8) The monster species that spawned more often: absent warp fungus (freq bonus 8) The monster species that spawned more often: wooden mushroom (freq bonus 12) The monster species that spawned more often: bright blue colony (freq bonus 8) The monster species that spawned more often: crunchy force patch (freq bonus 6) The monster species that spawned more often: black patch (freq bonus 3) The monster species that spawned more often: orc spellsword (freq bonus 3) The monster species that spawned more often: sand warrior (freq bonus 5) The monster species that spawned more often: transvestite (freq bonus 12) The monster species that never randomly spawned: kickboxing lady The monster species that never randomly spawned: undead mind flayer The monster species that never randomly spawned: sea snake The monster species that never randomly spawned: undead stand user The monster species that never randomly spawned: hairy colony The monster species that never randomly spawned: glass turret The monster species that never randomly spawned: enclave elite soldier The monster species that never randomly spawned: crater growth The monster species that never randomly spawned: remodeled puppy The monster species that never randomly spawned: evasive camel The RNG hath decreed that this item was never generated: halberd (angled poleaxe) The RNG hath decreed that this item was never generated: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was never generated: erasure (FAGEYUDUD) The RNG hath decreed that this item was never generated: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: can of grease ((null)) The RNG hath decreed that this item was never generated: crystal helm (fish bowl) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 6) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 17) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 32) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 15) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 6) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 7) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 2) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 13) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 2) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 4) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 10) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 25) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 63) The RNG hath decreed that this item was always generated cursed: asian pear ((null)) The RNG hath decreed that this item was always generated cursed: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was always generated cursed: wishing (TRICK 13) The RNG hath decreed that this item was always generated cursed: dwarvish mattock (broad pick) The RNG hath decreed that this item was always generated cursed: enlighten (faded) The RNG hath decreed that this trap was always invisible: banana trap The RNG hath decreed that this trap was generated more often: nakedness trap (freq bonus 10) Next attribute increase check would have come at turn 700 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (237) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...