Heliokopis, neutral male gnomish Wizard - --------- |.......@.. |.......f.| |...$.....+ ----------- [Heliokopi the Evoker] St6 Dx10 Co17 In19 Wi8 Ch6 WizGnoMalNeu Dlvl:1 $4 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 645 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 14 Spellbook identification only worked 2 times out of 17 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 11% chance Ring drop chance was reduced to 62% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 88% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 27688 Monster spawn increase reached its maximum at turn 115048 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 17830428 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: angelic being (freq bonus 1) The monster species that spawned more often: dementor lord (freq bonus 6) The monster species that spawned more often: soft warp fungus (freq bonus 3) The monster species that spawned more often: Lukas (freq bonus 5) The monster species that spawned more often: plain orc (freq bonus 4) The monster species that spawned more often: thieving lady (freq bonus 4) The monster species that spawned more often: SS trooper (freq bonus 8) The monster species that spawned more often: kappa warrior (freq bonus 2) The monster species that spawned more often: ice warp patch (freq bonus 10) The monster species that spawned more often: volt fungus (freq bonus 16) The monster species that spawned more often: white snake (freq bonus 6) The monster species that spawned more often: red dragon (freq bonus 16) The monster species that spawned more often: flank player (freq bonus 3) The monster species that spawned more often: colluded force patch (freq bonus 12) The monster species that spawned more often: real disenchantment hound (freq bonus 3) The monster species that spawned more often: unreal warp patch (freq bonus 4) The monster species that spawned more often: leading orc-captain (freq bonus 16) The monster species that spawned more often: bronze thunderlord (freq bonus 2) The monster species that spawned more often: spider swarm (freq bonus 3) The monster species that spawned more often: speed photon (freq bonus 16) The monster species that spawned more often: armed migo warrior (freq bonus 4) The monster species that never randomly spawned: colorful growth The monster species that never randomly spawned: arbok The monster species that never randomly spawned: undead doom marine The monster species that never randomly spawned: premonition The monster species that never randomly spawned: lesser wall monster The monster species that never randomly spawned: crater spore The monster species that never randomly spawned: griffin rogue The monster species that never randomly spawned: undead cook The monster species that never randomly spawned: Koplich The monster species that never randomly spawned: paralysator vortex The RNG hath decreed that this item was never generated: printed shirt ((null)) The RNG hath decreed that this item was never generated: bank stone (gray) The RNG hath decreed that this item was never generated: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was never generated: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was never generated: raygun ((null)) The RNG hath decreed that this item was never generated: chain and sickle ((null)) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 19) The RNG hath decreed that this item was generated more often: leash ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 18) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 20) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 6) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 17) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 6) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 17) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 8) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 18) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 7) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 28) The RNG hath decreed that this item was always generated cursed: obsid ((null)) The RNG hath decreed that this item was always generated cursed: entrapping (blasted) The RNG hath decreed that this item was always generated cursed: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was always generated cursed: numbness (flowing) The RNG hath decreed that this item was always generated cursed: K-ration ((null)) The RNG hath decreed that this trap was always invisible: superscroller trap The RNG hath decreed that this trap was generated more often: missingno trap (freq bonus 4) Next attribute increase check would have come at turn 2208 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (400) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...