Heliokopis, neutral male gnomish Wizard -------------- |..f.........| ...@.........| |.........r..| ------------ - [Heliokopi the Evoker] St8 Dx16 Co9 In15 Wi6 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 127 Potion identification only worked 3 times out of 10 Amulet identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 191 Scroll drop chance was reduced to 85% Potion drop chance was reduced to 95% Monster death drops spawned with only 62% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18088 Monster spawn increase reached its maximum at turn 36792 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 221910 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: arachnid or centipede (freq bonus 2) The monster species that spawned more often: spear turret (freq bonus 8) The monster species that spawned more often: turkey chick (freq bonus 6) The monster species that spawned more often: novel fungus (freq bonus 8) The monster species that spawned more often: heterodontosaurus (freq bonus 4) The monster species that spawned more often: clay stalk (freq bonus 3) The monster species that spawned more often: ghost wolf (freq bonus 6) The monster species that spawned more often: fake warp fungus (freq bonus 12) The monster species that spawned more often: hill giant shaman (freq bonus 8) The monster species that spawned more often: undead graduate (freq bonus 3) The monster species that spawned more often: novel growth (freq bonus 8) The monster species that spawned more often: onsokumaru (freq bonus 4) The monster species that spawned more often: sukiya (freq bonus 8) The monster species that spawned more often: fire rat (freq bonus 7) The monster species that spawned more often: Nonerotic Irina's wedge sandal (freq bonus 5) The monster species that spawned more often: levitator (freq bonus 12) The monster species that spawned more often: naga prisonmaster (freq bonus 8) The monster species that spawned more often: snake elite sniper (freq bonus 4) The monster species that spawned more often: suicide dwarf (freq bonus 22) The monster species that spawned more often: gnome emperor (freq bonus 4) The monster species that spawned more often: phantom ghost (freq bonus 8) The monster species that never randomly spawned: great hell nanafushi The monster species that never randomly spawned: Air Spirit The monster species that never randomly spawned: urdar on crack The monster species that never randomly spawned: porter irresistible fungus The monster species that never randomly spawned: decayed force fungus The monster species that never randomly spawned: thick potato The monster species that never randomly spawned: viper The monster species that never randomly spawned: fighter ant The monster species that never randomly spawned: Ella The monster species that never randomly spawned: vampiric ixitxachitl The RNG hath decreed that this item was never generated: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was never generated: nonsacred stone (gray) The RNG hath decreed that this item was never generated: elven gauntlets (faded mittens) The RNG hath decreed that this item was never generated: toxic (wasteful) The RNG hath decreed that this item was never generated: amethyst dragon scales ((null)) The RNG hath decreed that this item was never generated: evil gloves (fatal gloves) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 18) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 3) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 19) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 25) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 36) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 7) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 6) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 9) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 94) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 9) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 10) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 5) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 34) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 25) The RNG hath decreed that this item was always generated cursed: fear resistance (branching) The RNG hath decreed that this item was always generated cursed: small piece of unrefined mithril (gray) The RNG hath decreed that this item was always generated cursed: cure wounds (yerba mate) The RNG hath decreed that this item was always generated cursed: corrosion (heavy metal) The RNG hath decreed that this item was always generated cursed: scimitar (curved sword) The RNG hath decreed that this trap was always invisible: yellow spell trap The RNG hath decreed that this trap was generated more often: uninformation trap (freq bonus 2) Next attribute increase check would have come at turn 304 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (321) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...