Heliokopis, neutral male gnomish Wizard ------------ |..f.......| |..@.......| |..........| |..........| ----.------- [Heliokopi the Evoker] St3 Dx10 Co8 In11 Wi8 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 18 Monsters only dropped their musable items with 94% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 91% Wand drop chance was reduced to 94% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 55% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 35525 Monster spawn increase reached its maximum at turn 53670 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 2633660 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: rodent (freq bonus 6) The monster species that spawned more often: celtic leprechaun (freq bonus 18) The monster species that spawned more often: quantum patch (freq bonus 8) The monster species that spawned more often: purple warp fungus (freq bonus 9) The monster species that spawned more often: swamp thing (freq bonus 16) The monster species that spawned more often: irresistible spore (freq bonus 16) The monster species that spawned more often: strange zombie (freq bonus 14) The monster species that spawned more often: kiri mochi (freq bonus 7) The monster species that spawned more often: gruesome naga (freq bonus 36) The monster species that spawned more often: skeleton moogle (freq bonus 7) The monster species that spawned more often: undead permamimic (freq bonus 9) The monster species that spawned more often: horror (freq bonus 42) The monster species that spawned more often: snow elf (freq bonus 7) The monster species that spawned more often: ancient blood dragon (freq bonus 16) The monster species that spawned more often: eldritch growth (freq bonus 9) The monster species that spawned more often: goyaman (freq bonus 8) The monster species that spawned more often: Verena's stiletto sandal (freq bonus 16) The monster species that spawned more often: Pitworm (freq bonus 16) The monster species that spawned more often: evasive brown bear (freq bonus 8) The monster species that spawned more often: pheasant (freq bonus 16) The monster species that spawned more often: void growth (freq bonus 44) The monster species that never randomly spawned: weak guard The monster species that never randomly spawned: sunshine monkey The monster species that never randomly spawned: cornuchula The monster species that never randomly spawned: oreades The monster species that never randomly spawned: unreal force patch The monster species that never randomly spawned: wolverine The monster species that never randomly spawned: teethless crone The monster species that never randomly spawned: indigo warp patch The monster species that never randomly spawned: gray force fungus The monster species that never randomly spawned: dark stalk The RNG hath decreed that this item was never generated: peanut bag ((null)) The RNG hath decreed that this item was never generated: black sweets ((null)) The RNG hath decreed that this item was never generated: extra healing (plaid) The RNG hath decreed that this item was never generated: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was never generated: metal club (heavy club) The RNG hath decreed that this item was never generated: shoulder rings (strange rings) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 33) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 8) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 17) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 41) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 10) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 7) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 10) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 4) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 14) The RNG hath decreed that this item was always generated cursed: full plate mail ((null)) The RNG hath decreed that this item was always generated cursed: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was always generated cursed: alignment stone (gray) The RNG hath decreed that this item was always generated cursed: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was always generated cursed: candy bar ((null)) The RNG hath decreed that this trap was always invisible: farlook trap The RNG hath decreed that this trap was generated more often: glyph of warding (freq bonus 6) Next attribute increase check would have come at turn 915 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (96) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...