Heliokopis, neutral male gnomish Wizard - -----+-.----+- |.........@....| |........f.....| ...............| |.........:....| ---------------- [Heliokopi the Evoker] St8 Dx13 Co15 In20 Wi11 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 40% chance Scroll drop chance was reduced to 97% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 58% Potion drop chance was reduced to 88% Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35845 Monster spawn increase reached its maximum at turn 66677 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 2251769 The monster class that cannot be genocided was nymph The monster class that was spawned more often: bat or bird (freq bonus 1) The monster species that spawned more often: radiant force patch (freq bonus 8) The monster species that spawned more often: wind patch (freq bonus 3) The monster species that spawned more often: Duke Nukem player (freq bonus 4) The monster species that spawned more often: iron duck (freq bonus 2) The monster species that spawned more often: ego dung worm (freq bonus 4) The monster species that spawned more often: small jabberwock (freq bonus 7) The monster species that spawned more often: supercash road statue (freq bonus 12) The monster species that spawned more often: nighthawk (freq bonus 2) The monster species that spawned more often: hungry soul (freq bonus 6) The monster species that spawned more often: naiad elemental (freq bonus 6) The monster species that spawned more often: full refuge (freq bonus 12) The monster species that spawned more often: warrior ant (freq bonus 3) The monster species that spawned more often: zombified sentai (freq bonus 3) The monster species that spawned more often: killer tripe ration (freq bonus 3) The monster species that spawned more often: sloppy growth (freq bonus 14) The monster species that spawned more often: corpulent dog (freq bonus 24) The monster species that spawned more often: clock forest snake (freq bonus 2) The monster species that spawned more often: ethereal trove (freq bonus 6) The monster species that spawned more often: spike patch (freq bonus 6) The monster species that spawned more often: jamclamper (freq bonus 24) The monster species that never randomly spawned: brown eye The monster species that never randomly spawned: lava vortex The monster species that never randomly spawned: wrathfire The monster species that never randomly spawned: eldritch patch The monster species that never randomly spawned: giant penguin The monster species that never randomly spawned: cloud stalker The monster species that never randomly spawned: type of ice block The monster species that never randomly spawned: four of diamonds The monster species that never randomly spawned: kobold archer The monster species that never randomly spawned: spider globe The monster class that always generated with extra speed: long worm tail The RNG hath decreed that this item was never generated: demonology (IA CTHULHU) The RNG hath decreed that this item was never generated: magical paintbrush ((null)) The RNG hath decreed that this item was never generated: nurse cap ((null)) The RNG hath decreed that this item was never generated: digging (iron) The RNG hath decreed that this item was never generated: vulnerability cloak (flax cloak) The RNG hath decreed that this item was never generated: kouhaku manjyuu ((null)) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 21) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 35) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 18) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 31) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 4) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 9) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 6) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 13) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 7) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 8) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 5) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 11) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 5) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 41) The RNG hath decreed that this item was always generated cursed: mancatcher ((null)) The RNG hath decreed that this item was always generated cursed: confusion (round cube) The RNG hath decreed that this item was always generated cursed: disenchanting boots (jade boots) The RNG hath decreed that this item was always generated cursed: danger (finger-smashing) The RNG hath decreed that this item was always generated cursed: full healing (hawthorn) The RNG hath decreed that this trap was always invisible: slime trap The RNG hath decreed that this trap was generated more often: volt trap (freq bonus 2) Next attribute increase check would have come at turn 777 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (399) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...