Heliokopis, neutral male gnomish Wizard --- .. #.## #f@# #.#.. -- --- [Heliokopi the Evoker] St7 Dx15 Co11 In20 Wi10 Ch12 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 133 Tool identification only worked 5 times out of 28 Monsters only dropped their musable items with 63% chance Ring drop chance was reduced to 73% Amulet drop chance was reduced to 59% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 51% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44070 Monster spawn increase reached its maximum at turn 139790 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 89397 The monster class that cannot be genocided was orc Today, this monster class was always generated invisible: orc The monster class that was spawned more often: zombie (freq bonus 1) The monster species that spawned more often: macross valkarie (freq bonus 3) The monster species that spawned more often: absent patch (freq bonus 2) The monster species that spawned more often: chief monkey (freq bonus 6) The monster species that spawned more often: burning dead potato (freq bonus 16) The monster species that spawned more often: rain-guessing dragon (freq bonus 6) The monster species that spawned more often: coins of precious gold (freq bonus 2) The monster species that spawned more often: killer hydra (freq bonus 8) The monster species that spawned more often: radiant spirit (freq bonus 2) The monster species that spawned more often: black mushroom (freq bonus 6) The monster species that spawned more often: pale colony (freq bonus 6) The monster species that spawned more often: warty mushroom (freq bonus 6) The monster species that spawned more often: Warder Katcher (freq bonus 3) The monster species that spawned more often: energy colony (freq bonus 12) The monster species that spawned more often: giant anteater (freq bonus 3) The monster species that spawned more often: vacuum cleaner nymph (freq bonus 8) The monster species that spawned more often: purple starlit sky (freq bonus 3) The monster species that spawned more often: Amorous Lady (freq bonus 4) The monster species that spawned more often: flayer (freq bonus 4) The monster species that spawned more often: dividing ochre jelly (freq bonus 3) The monster species that spawned more often: Dorothea (freq bonus 12) The monster species that never randomly spawned: yellow laser The monster species that never randomly spawned: Tanja The monster species that never randomly spawned: eraser monster The monster species that never randomly spawned: ferrous stalk The monster species that never randomly spawned: Yannick The monster species that never randomly spawned: lava warp fungus The monster species that never randomly spawned: metal fire ant The monster species that never randomly spawned: jumping champion The monster species that never randomly spawned: sepia spore The monster species that never randomly spawned: shade The RNG hath decreed that this item was never generated: bronze plate mail ((null)) The RNG hath decreed that this item was never generated: quiz stone (gray) The RNG hath decreed that this item was never generated: lump of royal jelly ((null)) The RNG hath decreed that this item was never generated: lightning shield (dull yellow shield) The RNG hath decreed that this item was never generated: debugging (terminal) The RNG hath decreed that this item was never generated: two-handed sword ((null)) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 46) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 14) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 12) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 16) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 34) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 14) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 5) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 10) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 5) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 14) The RNG hath decreed that this item was always generated cursed: turn limit stone (gray) The RNG hath decreed that this item was always generated cursed: know enchantment (sky blue) The RNG hath decreed that this item was always generated cursed: time shift (green eyed) The RNG hath decreed that this item was always generated cursed: create sink (THRU THE FLOOR) The RNG hath decreed that this item was always generated cursed: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this trap was always invisible: status trap The RNG hath decreed that this trap was generated more often: falling tub trap (freq bonus 3) Next attribute increase check would have come at turn 330 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (460) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...