Heliokopis, neutral male gnomish Wizard ------- |.....+ |.k...| |.....| |...@.. |..f..| --+---- [Heliokopi the Evoker] St7 Dx8 Co6 In17 Wi10 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 172 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 96% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 80% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 62% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13653 Monster spawn increase reached its maximum at turn 28047 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 921900 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: xorn (freq bonus 2) The monster species that spawned more often: smart trove (freq bonus 8) The monster species that spawned more often: munchkin (freq bonus 3) The monster species that spawned more often: %s Rat-Man (freq bonus 4) The monster species that spawned more often: six of clubs (freq bonus 4) The monster species that spawned more often: hidden fungus (freq bonus 4) The monster species that spawned more often: Hanh's translucent sandal (freq bonus 16) The monster species that spawned more often: kappa mummy (freq bonus 10) The monster species that spawned more often: thirteen-headed hydra (freq bonus 5) The monster species that spawned more often: white dragon (freq bonus 5) The monster species that spawned more often: normal monster (freq bonus 8) The monster species that spawned more often: caster druid (freq bonus 6) The monster species that spawned more often: ice boar (freq bonus 12) The monster species that spawned more often: kung-fu girl (freq bonus 5) The monster species that spawned more often: water giant (freq bonus 4) The monster species that spawned more often: magistrate (freq bonus 3) The monster species that spawned more often: funny girl (freq bonus 4) The monster species that spawned more often: nightly mushroom (freq bonus 8) The monster species that spawned more often: greener ape (freq bonus 4) The monster species that spawned more often: police (freq bonus 3) The monster species that spawned more often: filthy guttersnipe (freq bonus 9) The monster species that never randomly spawned: bright blue growth The monster species that never randomly spawned: minotaur mimic The monster species that never randomly spawned: blue-green warp patch The monster species that never randomly spawned: humanlike dragon The monster species that never randomly spawned: acid paraelemental The monster species that never randomly spawned: ghost beamer The monster species that never randomly spawned: hitpoint trove The monster species that never randomly spawned: wisdom naga The monster species that never randomly spawned: cave orc The monster species that never randomly spawned: Kaonashi The monster class that always generated with extra speed: fungus or mold The RNG hath decreed that this item was never generated: detect armor enchantment (armored) The RNG hath decreed that this item was never generated: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was never generated: war hat (wide metal helm) The RNG hath decreed that this item was never generated: blacky stone (gray) The RNG hath decreed that this item was never generated: small piece of unrefined mithril (gray) The RNG hath decreed that this item was never generated: aggravate monster (sapphire) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 48) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 38) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 7) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 7) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 12) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 6) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 9) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 91) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 3) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 9) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 5) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 10) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 9) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 6) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 9) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 29) The RNG hath decreed that this item was always generated cursed: yellow spell stone (gray) The RNG hath decreed that this item was always generated cursed: punishment (edgy) The RNG hath decreed that this item was always generated cursed: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was always generated cursed: laser swatter ((null)) The RNG hath decreed that this item was always generated cursed: bardiche (long poleaxe) The RNG hath decreed that this trap was always invisible: numbness trap The RNG hath decreed that this trap was generated more often: rot13 trap (freq bonus 5) Next attribute increase check would have come at turn 346 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (263) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...