Heliokopis, neutral male gigantic Wizard ------ +....| |.f..| ..@... ------ [Heliokopi the Evoker] St9 Dx10 Co12 In17 Wi8 Ch12 WizGigMalNeu Dlvl:1 $0 HP20(20) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gigantic Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 101 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 14 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 17 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 73% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 44% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24328 Monster spawn increase reached its maximum at turn 43324 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 784242 The monster class that cannot be genocided was ogre The monster class that was spawned more often: humanoid (freq bonus 1) The monster species that spawned more often: Katia (freq bonus 12) The monster species that spawned more often: porter magenta lichen (freq bonus 20) The monster species that spawned more often: Ronja's block-heeled combat boot (freq bonus 3) The monster species that spawned more often: null patch (freq bonus 2) The monster species that spawned more often: blue dragon (freq bonus 8) The monster species that spawned more often: Thai (freq bonus 2) The monster species that spawned more often: red colony (freq bonus 8) The monster species that spawned more often: rending horror (freq bonus 9) The monster species that spawned more often: black force fungus (freq bonus 4) The monster species that spawned more often: supercop (freq bonus 6) The monster species that spawned more often: grey snake (freq bonus 2) The monster species that spawned more often: lovely squeezer girl (freq bonus 4) The monster species that spawned more often: Aphrodite (freq bonus 5) The monster species that spawned more often: sparkling force patch (freq bonus 4) The monster species that spawned more often: revival spinner (freq bonus 10) The monster species that spawned more often: ferrous terror (freq bonus 10) The monster species that spawned more often: white friar (freq bonus 3) The monster species that spawned more often: Mim, Betrayer of Turin (freq bonus 3) The monster species that spawned more often: giant bear (freq bonus 6) The monster species that spawned more often: rocking-horse-fly (freq bonus 16) The monster species that never randomly spawned: watchwork automaton The monster species that never randomly spawned: temple guard The monster species that never randomly spawned: zombie warrior The monster species that never randomly spawned: false stalk The monster species that never randomly spawned: ace of clubs The monster species that never randomly spawned: golden spore The monster species that never randomly spawned: gnohar sephirah The monster species that never randomly spawned: Rebecca The monster species that never randomly spawned: leadwolf The monster species that never randomly spawned: Steel Angel The RNG hath decreed that this item was never generated: thunder (sparking) The RNG hath decreed that this item was never generated: time (ticking) The RNG hath decreed that this item was never generated: invisibility (dark brown) The RNG hath decreed that this item was never generated: lenses ((null)) The RNG hath decreed that this item was never generated: large shield ((null)) The RNG hath decreed that this item was never generated: chest of holding (wooden container) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 6) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 21) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 4) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 3) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 6) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 16) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 6) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 10) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 6) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 2) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 11) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 10) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 6) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: egoism (ITS ALL MINE) The RNG hath decreed that this item was always generated cursed: egoism (ITS ALL MINE) The RNG hath decreed that this item was always generated cursed: cloak of warmth (metal cloak) The RNG hath decreed that this item was always generated cursed: orcish bow (crude bow) The RNG hath decreed that this item was always generated cursed: gentleman's suit (expensive clothes) The RNG hath decreed that this trap was always invisible: cooling trap The RNG hath decreed that this trap was generated more often: nest trap (freq bonus 4) Next attribute increase check would have come at turn 413 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You hungered rapidly You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (247) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...