Heliokopis, neutral male gnomish Wizard --f-- |@..| |.$.| ...| ----- [Heliokopi the Evoker] St9 Dx11 Co15 In15 Wi6 Ch4 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 8 Monsters only dropped their musable items with 79% chance Ring drop chance was reduced to 79% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 72% Concealing monsters were spawned underneath items 69% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 17182 Monster spawn increase reached its maximum at turn 58982 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1385370 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: vampire (freq bonus 2) The monster species that spawned more often: greater wall monster (freq bonus 5) The monster species that spawned more often: rain cloud dragon (freq bonus 3) The monster species that spawned more often: faunungol (freq bonus 10) The monster species that spawned more often: Keystone Officer (freq bonus 10) The monster species that spawned more often: wooden growth (freq bonus 16) The monster species that spawned more often: psycho vortex (freq bonus 6) The monster species that spawned more often: borrowing cube (freq bonus 12) The monster species that spawned more often: thorn beast (freq bonus 8) The monster species that spawned more often: giant silver frog (freq bonus 5) The monster species that spawned more often: buckyball (freq bonus 4) The monster species that spawned more often: submarine goblin (freq bonus 4) The monster species that spawned more often: baby purple worm (freq bonus 3) The monster species that spawned more often: volcano giant (freq bonus 10) The monster species that spawned more often: aqua turret (freq bonus 6) The monster species that spawned more often: giant cave bear (freq bonus 3) The monster species that spawned more often: greater dimensional portal (freq bonus 4) The monster species that spawned more often: large eel (freq bonus 7) The monster species that spawned more often: glowing warp fungus (freq bonus 3) The monster species that spawned more often: mauler (freq bonus 5) The monster species that spawned more often: slimy bug (freq bonus 6) The monster species that never randomly spawned: marilith The monster species that never randomly spawned: spear throwing cat The monster species that never randomly spawned: gnarled fly The monster species that never randomly spawned: gore stalk The monster species that never randomly spawned: Mare The monster species that never randomly spawned: arceus The monster species that never randomly spawned: energy trove The monster species that never randomly spawned: gravity turret The monster species that never randomly spawned: seven-tentacle hententmon The monster species that never randomly spawned: Y'golonac The RNG hath decreed that this item was never generated: speed (dark green) The RNG hath decreed that this item was never generated: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was never generated: banking gloves (paper gloves) The RNG hath decreed that this item was never generated: white dragon scale mail ((null)) The RNG hath decreed that this item was never generated: reinforced mace ((null)) The RNG hath decreed that this item was never generated: beartrap ((null)) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 19) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 14) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 196) The RNG hath decreed that this item was always generated cursed: kicking boots (steel boots) The RNG hath decreed that this item was always generated cursed: worthless piece of black glass (black) The RNG hath decreed that this item was always generated cursed: hyper beam (shrill) The RNG hath decreed that this item was always generated cursed: antimagic (KARSUS) The RNG hath decreed that this item was always generated cursed: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this trap was always invisible: muteness trap The RNG hath decreed that this trap was generated more often: difficulty trap (freq bonus 10) Next attribute increase check would have come at turn 891 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (296) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 37% 300% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...