Heliokopis, neutral male gnomish Wizard -------------------------- |................{..$.@f.| .........................| |........................| -------------------------- [Heliokopi the Evoker] St10 Dx7 Co12 In19 Wi5 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Potion drop chance was reduced to 79% Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Monster spawn increase started at turn 15476 Monster spawn increase reached its maximum at turn 32870 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 608931 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: wall monster (freq bonus 2) The monster color that was spawned more often: cyan (freq bonus 2) The monster species that spawned more often: ancient stone dragon (freq bonus 10) The monster species that spawned more often: dark stalk (freq bonus 3) The monster species that spawned more often: petty black widow (freq bonus 4) The monster species that spawned more often: software bug (freq bonus 5) The monster species that spawned more often: nightblade (freq bonus 8) The monster species that spawned more often: wrinkled growth (freq bonus 8) The monster species that spawned more often: aquatic bear (freq bonus 16) The monster species that spawned more often: Desiree (freq bonus 4) The monster species that spawned more often: giant red mouse (freq bonus 8) The monster species that spawned more often: femme fatale (freq bonus 6) The monster species that spawned more often: undead nobleman (freq bonus 32) The monster species that spawned more often: demolitions expert (freq bonus 6) The monster species that spawned more often: wood troll (freq bonus 8) The monster species that spawned more often: wild wolf (freq bonus 8) The monster species that spawned more often: termite (freq bonus 4) The monster species that spawned more often: bugbear chieftain (freq bonus 8) The monster species that spawned more often: heavy troopa (freq bonus 4) The monster species that spawned more often: speedster spirit (freq bonus 4) The monster species that spawned more often: blink force patch (freq bonus 20) The monster species that spawned more often: diabolic shaman (freq bonus 6) The monster species that never randomly spawned: undead supermarket cashier The monster species that never randomly spawned: high ninja The monster species that never randomly spawned: petty plague bug The monster species that never randomly spawned: abyss fiend The monster species that never randomly spawned: student assistant The monster species that never randomly spawned: glabrezu The monster species that never randomly spawned: pidgey The monster species that never randomly spawned: GI trooper The monster species that never randomly spawned: blake stone jelly The monster species that never randomly spawned: snakewoman priestess The RNG hath decreed that this item was never generated: bad effect (pebble) The RNG hath decreed that this item was never generated: jade (green) The RNG hath decreed that this item was never generated: helm of storms (padded helmet) The RNG hath decreed that this item was never generated: banishment (cocky) The RNG hath decreed that this item was never generated: switcher ((null)) The RNG hath decreed that this item was never generated: poison (cornered) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 20) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 21) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 20) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 8) The RNG hath decreed that this item was always generated cursed: stone of cursing (gray) The RNG hath decreed that this item was always generated cursed: cure wounds (yerba mate) The RNG hath decreed that this item was always generated cursed: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: increase damage (coral) The RNG hath decreed that this item was always generated cursed: amulet of teleport control (transitory) The RNG hath decreed that this trap was always invisible: hallucination trap The RNG hath decreed that this trap was generated more often: quiz trap (freq bonus 2) Next attribute increase check would have come at turn 1392 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (463) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...