Heliokopis, neutral male gnomish Wizard --------- |......!+ |...?@f.| - ------- [Heliokopi the Evoker] St13 Dx17 Co7 In16 Wi9 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 19 Ring drop chance was reduced to 66% Amulet drop chance was reduced to 55% Concealing monsters were spawned underneath items 28% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Monster spawn increase started at turn 27374 Monster spawn increase reached its maximum at turn 47535 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 599382 The monster class that cannot be genocided was gnome The monster class that was spawned more often: human or elf (freq bonus 3) The monster species that spawned more often: borked gaunt (freq bonus 20) The monster species that spawned more often: meteor (freq bonus 16) The monster species that spawned more often: dnethack horror (freq bonus 7) The monster species that spawned more often: brown eye (freq bonus 18) The monster species that spawned more often: ultramarine force fungus (freq bonus 6) The monster species that spawned more often: tsetse fly (freq bonus 10) The monster species that spawned more often: wierdo terror (freq bonus 16) The monster species that spawned more often: ultramarine stalk (freq bonus 8) The monster species that spawned more often: Femen warlord (freq bonus 14) The monster species that spawned more often: hidden dwarven wizard (freq bonus 7) The monster species that spawned more often: echidna (freq bonus 10) The monster species that spawned more often: silver wolf (freq bonus 24) The monster species that spawned more often: giant green locust (freq bonus 20) The monster species that spawned more often: tosa-ken (freq bonus 5) The monster species that spawned more often: stinger (freq bonus 16) The monster species that spawned more often: selenite elite guard (freq bonus 6) The monster species that spawned more often: black wraith (freq bonus 12) The monster species that spawned more often: Queen Iselia, Angel of Death (freq bonus 4) The monster species that spawned more often: porter block stalk (freq bonus 7) The monster species that spawned more often: mummified sentai (freq bonus 10) The monster species that never randomly spawned: charred kogepan The monster species that never randomly spawned: siena warp fungus The monster species that never randomly spawned: adult sirrush The monster species that never randomly spawned: undead transvestite The monster species that never randomly spawned: ice bug The monster species that never randomly spawned: death impacter The monster species that never randomly spawned: warty warp patch The monster species that never randomly spawned: warty warp fungus The monster species that never randomly spawned: blink warp patch The monster species that never randomly spawned: high mold The RNG hath decreed that this item was never generated: elven helm (runed helm) The RNG hath decreed that this item was never generated: mare trident ((null)) The RNG hath decreed that this item was never generated: cloak of magical breathing (void cloak) The RNG hath decreed that this item was never generated: displacement (transparent) The RNG hath decreed that this item was never generated: silver long sword ((null)) The RNG hath decreed that this item was never generated: detect foot (stinking) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 7) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 5) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 31) The RNG hath decreed that this item was always generated cursed: scalpel ((null)) The RNG hath decreed that this item was always generated cursed: elven broadsword (runed broadsword) The RNG hath decreed that this item was always generated cursed: adom cloak (mysterious cloak) The RNG hath decreed that this item was always generated cursed: platinum dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: medical kit (leather bag) The RNG hath decreed that this trap was always invisible: turn table The RNG hath decreed that this trap was generated more often: summon undead trap (freq bonus 2) Next attribute increase check would have come at turn 934 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (567) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...