Heliokopis, neutral male gnomish Wizard -------+- |.......| |....F..+ |....@..| |.....f.| ----.---- [Heliokopi the Evoker] St9 Dx12 Co11 In16 Wi8 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 162 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 11 Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 39% of the time only Monster death drops spawned with only 85% chance Number of artifacts generated was 0 Monster spawn increase started at turn 39450 Monster spawn increase reached its maximum at turn 63751 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 558450 The monster class that cannot be genocided was worm The monster class that was spawned more often: leprechaun (freq bonus 2) The monster species that spawned more often: mirror monster (freq bonus 5) The monster species that spawned more often: Old Man Willow (freq bonus 9) The monster species that spawned more often: hard boiled eggman (freq bonus 5) The monster species that spawned more often: rat-thing (freq bonus 5) The monster species that spawned more often: energy trove (freq bonus 5) The monster species that spawned more often: Emperor Nero (freq bonus 8) The monster species that spawned more often: hidden bird (freq bonus 5) The monster species that spawned more often: emperor permamimic (freq bonus 4) The monster species that spawned more often: slow shadow (freq bonus 10) The monster species that spawned more often: plush bear golem (freq bonus 28) The monster species that spawned more often: absent force fungus (freq bonus 10) The monster species that spawned more often: lygrog (freq bonus 6) The monster species that spawned more often: intelligent trove (freq bonus 5) The monster species that spawned more often: desert kobold (freq bonus 6) The monster species that spawned more often: giant silver jellyfish (freq bonus 5) The monster species that spawned more often: small locust (freq bonus 16) The monster species that spawned more often: white sentai (freq bonus 6) The monster species that spawned more often: slimy stalk (freq bonus 8) The monster species that spawned more often: large frog (freq bonus 18) The monster species that spawned more often: master light wall (freq bonus 3) The monster species that never randomly spawned: gruesome naga hatchling The monster species that never randomly spawned: adult green dragon The monster species that never randomly spawned: winged gargoyle The monster species that never randomly spawned: wonderful lady The monster species that never randomly spawned: giant serpent The monster species that never randomly spawned: adventurer spore The monster species that never randomly spawned: urdar on crack The monster species that never randomly spawned: emu The monster species that never randomly spawned: Bull-Man The monster species that never randomly spawned: master punisher The RNG hath decreed that this item was never generated: The Nemean Lion hide ((null)) The RNG hath decreed that this item was never generated: great houchou ((null)) The RNG hath decreed that this item was never generated: plasteel helm ((null)) The RNG hath decreed that this item was never generated: magic device stone (gray) The RNG hath decreed that this item was never generated: cure sickness (indigo) The RNG hath decreed that this item was never generated: finger of death (stained) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 4) The RNG hath decreed that this item was always generated cursed: nurse cap ((null)) The RNG hath decreed that this item was always generated cursed: heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: yellow sweets ((null)) The RNG hath decreed that this item was always generated cursed: nothing (oak) The RNG hath decreed that this item was always generated cursed: summon elm (celestial) The RNG hath decreed that this trap was always invisible: cancellation trap The RNG hath decreed that this trap was generated more often: confusion trap (freq bonus 4) Next attribute increase check would have come at turn 1016 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (173) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...