Heliokopis, neutral male gnomish Wizard --------- |....f..+ |).@....| |.......| -------.- [Heliokopi the Evoker] St6 Dx13 Co18 In17 Wi8 Ch4 WizGnoMalNeu Dlvl:1 $1 HP16(16) Pw28(28) AC9 Exp1 T5 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. You see here a club {12}. Unknown command ' '. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 114 Potion identification only worked 3 times out of 7 Monsters only dropped their musable items with 59% chance Book drop chance was reduced to 91% Scroll drop chance was reduced to 98% Ring drop chance was reduced to 95% Potion drop chance was reduced to 93% Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Monster spawn increase started at turn 62820 Monster spawn increase reached its maximum at turn 72405 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 89936 The monster class that cannot be genocided was ogre The monster class that was spawned more often: arachnid or centipede (freq bonus 1) The monster species that spawned more often: naiad (freq bonus 10) The monster species that spawned more often: red centipede (freq bonus 2) The monster species that spawned more often: disenchanter warp fungus (freq bonus 4) The monster species that spawned more often: stone stalk (freq bonus 3) The monster species that spawned more often: werejackal (freq bonus 5) The monster species that spawned more often: Danielle's erotic lady shoe (freq bonus 8) The monster species that spawned more often: dart turret (freq bonus 18) The monster species that spawned more often: acidwater hound (freq bonus 2) The monster species that spawned more often: thrusting turret (freq bonus 6) The monster species that spawned more often: warding turret (freq bonus 18) The monster species that spawned more often: duergar (freq bonus 2) The monster species that spawned more often: troll king (freq bonus 10) The monster species that spawned more often: tuna (freq bonus 4) The monster species that spawned more often: nymphomaniac (freq bonus 12) The monster species that spawned more often: really dangerous mold (freq bonus 2) The monster species that spawned more often: deep gnome digger (freq bonus 6) The monster species that spawned more often: pestilent trove (freq bonus 6) The monster species that spawned more often: fire monster (freq bonus 8) The monster species that spawned more often: evasive heavy weapon dude (freq bonus 28) The monster species that spawned more often: kagero servant (freq bonus 8) The monster species that never randomly spawned: bright blue force patch The monster species that never randomly spawned: acid worm The monster species that never randomly spawned: matrix gal The monster species that never randomly spawned: tyrannosaur The monster species that never randomly spawned: indigo fungus The monster species that never randomly spawned: agate warp patch The monster species that never randomly spawned: disaffector The monster species that never randomly spawned: umbra mushroom The monster species that never randomly spawned: small chimpanzee The monster species that never randomly spawned: warper The RNG hath decreed that this item was never generated: amulet of explosion (nuclear) The RNG hath decreed that this item was never generated: caltrop ((null)) The RNG hath decreed that this item was never generated: helm of detect monsters (golden helmet) The RNG hath decreed that this item was never generated: striking (ebony) The RNG hath decreed that this item was never generated: necklace (conical) The RNG hath decreed that this item was never generated: root password detection (XYZZY) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 18) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 10) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: ranseur (hilted polearm) The RNG hath decreed that this item was always generated cursed: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: luckstone (gray) The RNG hath decreed that this item was always generated cursed: food ration ((null)) The RNG hath decreed that this item was always generated cursed: fire hook (beaked staff) The RNG hath decreed that this trap was always invisible: petrification trap The RNG hath decreed that this trap was generated more often: recursion trap (freq bonus 1) Next attribute increase check would have come at turn 1185 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had infravision You had 1496 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (53) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...