Heliokopis, neutral male gnomish Wizard ------- ......| |.....| |.....| ..f@.:| |....)+ -+----- [Heliokopi the Evoker] St6 Dx13 Co11 In23 Wi8 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 cloak of magic resistance (being worn) {4} Scrolls i - an uncursed scroll of taming {1} j - a blessed scroll of identify {1} k - an uncursed scroll of teleportation {1} p - 5 uncursed scrolls of healing {5} q - 4 uncursed scrolls of mana {4} r - 3 uncursed scrolls of phase door {3} s - 2 uncursed scrolls of standard id {2} t - an uncursed scroll of cure {1} Spellbooks l - a blessed spellbook of force bolt (0:2) {1} m - a blessed spellbook of resist sleep (0:3) {1} n - a blessed spellbook of light (0:3) {1} o - a blessed spellbook of healing (0:3) {1} Potions f - an uncursed potion of banishing fear {1} g - an uncursed potion of polymorph {1} h - an uncursed potion of gain ability {1} Rings d - an uncursed +1 ring of gain strength {1} e - an uncursed +2 ring of increase damage {1} Wands c - an uncursed wand of polymorph (0:0) {1} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 16 Monsters only dropped their musable items with 55% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 71% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 64% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Monster spawn increase started at turn 31086 Monster spawn increase reached its maximum at turn 75081 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 825600 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: wall monster (freq bonus 2) The monster species that spawned more often: giant garbage rat (freq bonus 5) The monster species that spawned more often: stinking cloud (freq bonus 8) The monster species that spawned more often: Windows 95 (freq bonus 8) The monster species that spawned more often: petro warp fungus (freq bonus 8) The monster species that spawned more often: slow force fungus (freq bonus 3) The monster species that spawned more often: forbidden arts centaur (freq bonus 24) The monster species that spawned more often: goblin zombie (freq bonus 3) The monster species that spawned more often: Armed Kop Kommissioner (freq bonus 40) The monster species that spawned more often: rusty coins (freq bonus 8) The monster species that spawned more often: sparkling growth (freq bonus 4) The monster species that spawned more often: invisible mold (freq bonus 8) The monster species that spawned more often: tin golem (freq bonus 8) The monster species that spawned more often: aggressive morlock (freq bonus 6) The monster species that spawned more often: poison cat (freq bonus 10) The monster species that spawned more often: baby deep dragon (freq bonus 3) The monster species that spawned more often: Ann Kathrin (freq bonus 4) The monster species that spawned more often: giant pink scorpion (freq bonus 8) The monster species that spawned more often: mummified guard (freq bonus 8) The monster species that spawned more often: mist troll (freq bonus 12) The monster species that spawned more often: argonaut (freq bonus 7) The monster species that never randomly spawned: desert warp patch The monster species that never randomly spawned: petty migo drone The monster species that never randomly spawned: phase mold The monster species that never randomly spawned: dark green sentai The monster species that never randomly spawned: wooden force fungus The monster species that never randomly spawned: albino warp patch The monster species that never randomly spawned: stone jelly The monster species that never randomly spawned: giant boar The monster species that never randomly spawned: Rosy The monster species that never randomly spawned: great ice wyrm The monster class that always generated with extra speed: grue The RNG hath decreed that this item was never generated: glass hostage chain ((null)) The RNG hath decreed that this item was never generated: helm of warning (meteoric helmet) The RNG hath decreed that this item was never generated: flint (gray) The RNG hath decreed that this item was never generated: captcha stone (gray) The RNG hath decreed that this item was never generated: wizard lock (dark green) The RNG hath decreed that this item was never generated: chatter stone (gray) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 6) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 12) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 149) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 5) The RNG hath decreed that this item was always generated cursed: increase damage (coral) The RNG hath decreed that this item was always generated cursed: amulet versus stone (lunate) The RNG hath decreed that this item was always generated cursed: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: disenchantment stone (gray) The RNG hath decreed that this item was always generated cursed: runed rod (rod) The RNG hath decreed that this trap was always invisible: falling tub trap The RNG hath decreed that this trap was generated more often: dropless trap (freq bonus 2) Next attribute increase check would have come at turn 421 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (312) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...