Heliokopis, neutral male gnomish Wizard -.---------- |..........| |..........| |..........| ....$..@...| |.......f..| ------------ [Heliokopi the Evoker] St6 Dx17 Co12 In22 Wi6 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy An aura of evil darkness surrounds your cloak as you put it on! Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 140 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 8 Monsters only dropped their musable items with 65% chance Scroll drop chance was reduced to 74% Ring drop chance was reduced to 91% Wand drop chance was reduced to 71% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 88% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 27481 Monster spawn increase reached its maximum at turn 66271 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4040100 The monster class that cannot be genocided was nemese The monster class that was spawned more often: major demon (freq bonus 1) The monster species that spawned more often: telepathic eye (freq bonus 10) The monster species that spawned more often: ambush thief (freq bonus 7) The monster species that spawned more often: chaos butterfly (freq bonus 3) The monster species that spawned more often: leocentaur shaman (freq bonus 4) The monster species that spawned more often: Eliane (freq bonus 5) The monster species that spawned more often: weak crow (freq bonus 10) The monster species that spawned more often: korsair (freq bonus 4) The monster species that spawned more often: black patch (freq bonus 16) The monster species that spawned more often: tentacle newt (freq bonus 20) The monster species that spawned more often: eel-lizard (freq bonus 2) The monster species that spawned more often: sulfur warp fungus (freq bonus 3) The monster species that spawned more often: ray bear (freq bonus 7) The monster species that spawned more often: alseides (freq bonus 8) The monster species that spawned more often: thorned elder (freq bonus 4) The monster species that spawned more often: eldritch spore (freq bonus 6) The monster species that spawned more often: goldeen (freq bonus 4) The monster species that spawned more often: adult guivre (freq bonus 8) The monster species that spawned more often: female hull (freq bonus 2) The monster species that spawned more often: jungle warrior (freq bonus 6) The monster species that spawned more often: desert robber (freq bonus 2) The monster species that never randomly spawned: Pinocchio The monster species that never randomly spawned: fomorian giant The monster species that never randomly spawned: aoa The monster species that never randomly spawned: savage mafia type The monster species that never randomly spawned: psychic monster The monster species that never randomly spawned: snake sniper The monster species that never randomly spawned: rock python The monster species that never randomly spawned: intrinsic eating permamimic The monster species that never randomly spawned: epidote growth The monster species that never randomly spawned: jumping kraken The monster class that more likely to generate with musable stuff: kobold The RNG hath decreed that this item was never generated: morganite (pink) The RNG hath decreed that this item was never generated: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: demon crossbow ((null)) The RNG hath decreed that this item was never generated: insulate (long) The RNG hath decreed that this item was never generated: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was never generated: healing (white) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 89) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 8) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 13) The RNG hath decreed that this item was always generated cursed: ulch helmet (filtered helmet) The RNG hath decreed that this item was always generated cursed: draining (ceramic) The RNG hath decreed that this item was always generated cursed: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was always generated cursed: amulet of drain resistance (warped) The RNG hath decreed that this item was always generated cursed: quite heavy iron ball ((null)) The RNG hath decreed that this trap was always invisible: heap of shit The RNG hath decreed that this trap was generated more often: fumarole (freq bonus 4) Next attribute increase check would have come at turn 189 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (513) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...