Heliokopis, neutral male gnomish Wizard ----- |..@| |...f |...| -.-.- [Heliokopi the Evoker] St11 Dx15 Co21 In17 Wi8 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Unknown command ' '. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 12 Scroll drop chance was reduced to 98% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 15% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 31646 Monster spawn increase reached its maximum at turn 79294 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 885222 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: trapper or lurker above (freq bonus 2) The monster species that spawned more often: Dora's sneaker (freq bonus 4) The monster species that spawned more often: bramble colony (freq bonus 20) The monster species that spawned more often: undead transvestite (freq bonus 8) The monster species that spawned more often: vampiric fungus (freq bonus 4) The monster species that spawned more often: war lord (freq bonus 12) The monster species that spawned more often: iron man (freq bonus 8) The monster species that spawned more often: scrawny cat (freq bonus 5) The monster species that spawned more often: epidote warp patch (freq bonus 5) The monster species that spawned more often: gnome illusionist (freq bonus 14) The monster species that spawned more often: silver devil (freq bonus 20) The monster species that spawned more often: legion devil rayman (freq bonus 3) The monster species that spawned more often: Dorothea (freq bonus 7) The monster species that spawned more often: rainbow spore (freq bonus 8) The monster species that spawned more often: flat fish (freq bonus 16) The monster species that spawned more often: dull stalk (freq bonus 4) The monster species that spawned more often: iguanodon (freq bonus 9) The monster species that spawned more often: volt force patch (freq bonus 16) The monster species that spawned more often: trap mushroom (freq bonus 3) The monster species that spawned more often: young adult gray dragon (freq bonus 6) The monster species that spawned more often: selenite (freq bonus 5) The monster species that never randomly spawned: hemophage The monster species that never randomly spawned: blue mold The monster species that never randomly spawned: rogue horror The monster species that never randomly spawned: absent force fungus The monster species that never randomly spawned: samurai The monster species that never randomly spawned: ghostly bat The monster species that never randomly spawned: unreal warp patch The monster species that never randomly spawned: clay force patch The monster species that never randomly spawned: hidden spore The monster species that never randomly spawned: voltaic storm The RNG hath decreed that this item was never generated: cure numbness (opaque) The RNG hath decreed that this item was never generated: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was never generated: wedge sandals (heeled sandals) The RNG hath decreed that this item was never generated: broom ((null)) The RNG hath decreed that this item was never generated: robe of power (orange robe) The RNG hath decreed that this item was never generated: emerald dragon scales ((null)) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 19) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 41) The RNG hath decreed that this item was always generated cursed: tin ((null)) The RNG hath decreed that this item was always generated cursed: cyanide (vermillion) The RNG hath decreed that this item was always generated cursed: levitation (tan) The RNG hath decreed that this item was always generated cursed: special mop ((null)) The RNG hath decreed that this item was always generated cursed: growth (WELCOME TO ANGBAND) The RNG hath decreed that this trap was always invisible: free hand trap The RNG hath decreed that this trap was generated more often: hole (freq bonus 1) Next attribute increase check would have come at turn 341 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (372) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...