Heliokopis, neutral male gnomish Wizard ------------ |..........| |.@....(...| |..f.......| |..........| ---.-|------ [Heliokopi the Evoker] St8 Dx16 Co17 In12 Wi5 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 144 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 7 Scroll drop chance was reduced to 81% Wand drop chance was reduced to 91% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 98% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 54650 Monster spawn increase reached its maximum at turn 86712 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 751530 The monster class that cannot be genocided was turret The monster class that was spawned more often: trove (freq bonus 1) The monster species that spawned more often: flame turret (freq bonus 4) The monster species that spawned more often: eastern mystic cat (freq bonus 3) The monster species that spawned more often: crystal vortex (freq bonus 8) The monster species that spawned more often: ruby force patch (freq bonus 5) The monster species that spawned more often: nasty bug (freq bonus 16) The monster species that spawned more often: thorn beast (freq bonus 4) The monster species that spawned more often: monkey zombie (freq bonus 10) The monster species that spawned more often: scarlet mushroom (freq bonus 8) The monster species that spawned more often: exploding jackal (freq bonus 4) The monster species that spawned more often: lilac warp fungus (freq bonus 20) The monster species that spawned more often: metal fire ant (freq bonus 8) The monster species that spawned more often: tattered lurker (freq bonus 4) The monster species that spawned more often: multi-hued force patch (freq bonus 3) The monster species that spawned more often: lightning paraelemental (freq bonus 3) The monster species that spawned more often: Pale Night (freq bonus 4) The monster species that spawned more often: real multi-hued hound (freq bonus 12) The monster species that spawned more often: flying Woodland-elf (freq bonus 4) The monster species that spawned more often: Judge Fear (freq bonus 2) The monster species that spawned more often: vacuum warp patch (freq bonus 3) The monster species that spawned more often: Jutta flax (freq bonus 2) The monster species that never randomly spawned: man from mars The monster species that never randomly spawned: legion devil rayman The monster species that never randomly spawned: absorbing dust vortex The monster species that never randomly spawned: spectral killer The monster species that never randomly spawned: mummy The monster species that never randomly spawned: Johanetta's rough-sole sneaker The monster species that never randomly spawned: giant stone troll The monster species that never randomly spawned: lichking The monster species that never randomly spawned: maud badass The monster species that never randomly spawned: green warp patch The RNG hath decreed that this item was never generated: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was never generated: helm of neutral (dim colored helmet) The RNG hath decreed that this item was never generated: genocide (ELBIB YLOH) The RNG hath decreed that this item was never generated: flying (winged) The RNG hath decreed that this item was never generated: salt chunk (gray) The RNG hath decreed that this item was never generated: fire resistance (cooling) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 7) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 24) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 8) The RNG hath decreed that this item was always generated cursed: high stilettos (block-heeled boots) The RNG hath decreed that this item was always generated cursed: kicking boots (steel boots) The RNG hath decreed that this item was always generated cursed: amnesia stone (gray) The RNG hath decreed that this item was always generated cursed: halberd (angled poleaxe) The RNG hath decreed that this item was always generated cursed: robe (red robe) The RNG hath decreed that this trap was always invisible: sound trap The RNG hath decreed that this trap was generated more often: unlight trap (freq bonus 2) Next attribute increase check would have come at turn 478 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (452) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...