Heliokopis, neutral male gnomish Wizard ----- |@..| ..f.| |...| |?..+ ---.- [Heliokopi the Evoker] St10 Dx17 Co15 In23 Wi12 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Randomized hybridization? (like selecting a random race, this has only a 10% chance of actually adding any hybridization) [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 185 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 10 Monsters only dropped their musable items with 92% chance Scroll drop chance was reduced to 69% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 80% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 35352 Monster spawn increase reached its maximum at turn 48812 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 413609 The monster class that cannot be genocided was wall monster Today, this monster class was always generated invisible: piercer The monster class that was spawned more often: bat or bird (freq bonus 2) The monster species that spawned more often: young adult water dragon (freq bonus 4) The monster species that spawned more often: gruesome naga (freq bonus 7) The monster species that spawned more often: vampire bat (freq bonus 5) The monster species that spawned more often: chinese woman (freq bonus 4) The monster species that spawned more often: Anne (freq bonus 9) The monster species that spawned more often: irresistible force fungus (freq bonus 3) The monster species that spawned more often: Almuth (freq bonus 4) The monster species that spawned more often: energy monster (freq bonus 3) The monster species that spawned more often: scream archer (freq bonus 8) The monster species that spawned more often: god (freq bonus 3) The monster species that spawned more often: ant lieutenant (freq bonus 4) The monster species that spawned more often: agent black colony (freq bonus 4) The monster species that spawned more often: charred phalanx (freq bonus 6) The monster species that spawned more often: Katrin's high-heeled pump (freq bonus 8) The monster species that spawned more often: Dragon Lord (freq bonus 45) The monster species that spawned more often: uber sorcerer (freq bonus 9) The monster species that spawned more often: baby domestic dragon (freq bonus 4) The monster species that spawned more often: blue blob (freq bonus 6) The monster species that spawned more often: skillor trove (freq bonus 8) The monster species that spawned more often: spectral hunter (freq bonus 7) The monster species that never randomly spawned: grey cyborg The monster species that never randomly spawned: giant zombie The monster species that never randomly spawned: unreal patch The monster species that never randomly spawned: silver sucker The monster species that never randomly spawned: Windows XP The monster species that never randomly spawned: Bitchy Lara's hugging boot The monster species that never randomly spawned: dire lion The monster species that never randomly spawned: lilac growth The monster species that never randomly spawned: haunt The monster species that never randomly spawned: Laurens The RNG hath decreed that this item was never generated: bunny cake ((null)) The RNG hath decreed that this item was never generated: elven mace ((null)) The RNG hath decreed that this item was never generated: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: dementia boots (ankle boots) The RNG hath decreed that this item was never generated: flame shield (dark red shield) The RNG hath decreed that this item was never generated: extra healing (puce) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 7) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 11) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 19) The RNG hath decreed that this item was always generated cursed: corpse ((null)) The RNG hath decreed that this item was always generated cursed: super mantle (red mantle) The RNG hath decreed that this item was always generated cursed: demonology (IA CTHULHU) The RNG hath decreed that this item was always generated cursed: flanged mace ((null)) The RNG hath decreed that this item was always generated cursed: stealer stone (gray) The RNG hath decreed that this trap was always invisible: mind wipe trap The RNG hath decreed that this trap was generated more often: stun trap (freq bonus 6) Next attribute increase check would have come at turn 706 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1151) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...